Anna VS Yoshimitsu

Anna vs Yoshimitsu

VODs from Anna's side

Tips

  • 0

    Punish Yoshimitsu's Rising Knee (uf+3) or Kangaroo Kick (4~3) heavily, as they are -13 on block and provide Anna a guaranteed punish.

  • 0

    Use df+4 (Wine Opener) to check his movement, as it is a i16 low that tracks toward his SSR side and is only -15, making it harder for him to punish than your bigger lows.

  • 0

    If Yoshimitsu uses Manji Spin Low Kicks (db+3,3,3,3,3,3), block the final hit to get a massive -26 frame advantage for a full launch punish.

  • 0

    Anna's 1+2 (Open Sesame) is a i16 mid that is +1 on block and homing, making it an excellent tool to stop Yoshimitsu from using his Spinning Evade (b+3/b+4).

  • 0

    When Yoshimitsu is in No Sword Stance (NSS), his Flash (NSS.1+4) becomes i8, giving you slightly more room to breathe than his standard i6 version.

  • 0

    Anna's b+1+2 is a power crush starting at frame 7 that can absorb his fast pokes and deliver a mid hit that is -13 on block.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Anna vs Yoshimitsu in Tekken 8?

We do not have enough recent major-set data yet for a reliable Anna vs Yoshimitsu winrate. Use the tips and VODs below while more tournament results come in.

How do you beat Yoshimitsu as Anna?

Punish Yoshimitsu's Rising Knee (uf+3) or Kangaroo Kick (4~3) heavily, as they are -13 on block and provide Anna a guaranteed punish. Use df+4 (Wine Opener) to check his movement, as it is a i16 low that tracks toward his SSR side and is only -15, making it harder for him to punish than your bigger lows. If Yoshimitsu uses Manji Spin Low Kicks (db+3,3,3,3,3,3), block the final hit to get a massive -26 frame advantage for a full launch punish.

Are there pro VODs for Anna vs Yoshimitsu?

No tournament VODs are listed for Anna vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.

Punishers

Yoshimitsu moves that are −10 or worse on block, with Anna's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Yoshimitsu moveOn blockPunish withStartupDamage
b+1,1,1,1,1,1-73uf+3,H.2 (launch)i2352
4,4,2,2,NSS.1-54uf+3,H.2 (launch)i2352
db+2,2,2,2,2,2-49uf+3,H.2 (launch)i2352
f,F+3+4,1+2-31uf+3,H.2 (launch)i2352
db+3,3,3,3,3,3-26ws1+2 (launch)i2025
db+3-25ws1+2 (launch)i2025
4,4,2,2-24uf+3,H.2 (launch)i2352
4,4,2-22f,f,F+3,H.2 (launch)i1646
b+1,1,db+3-20ws1+2 (launch)i2025
1+4-20f,f,F+3,H.2 (launch)i1646
b,B+1+4,B-20f,f,F+3,H.2 (launch)i1646
f,F+3+4-20f,f,F+3,H.2 (launch)i1646
Anna moves Yoshimitsu can punish
Anna moveOn blockYoshimitsu punishes with
db+3-26ws3,2
db+3+4-26ws3,2
f,f,F+3-20ws3,2
R.df+1+2-18f+3,4
uf+4-18f+3,4
d+1+2-18ws3,2
f,f,F+3,2-16ws3,2
3+4-16f+3,4

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 2 start.gg major sets, Anna is 0–2 against Yoshimitsu.

Tournament data provided by start.gg.

Matchup charts: Anna · Yoshimitsu

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