Armor King VS Kazuya

Armor King vs Kazuya

VODs from Armor King's side

Tips

  • 0

    Kazuya's df+2 is a homing mid that is -12 on block; punish it consistently with your i12 b+1,2 or b+2 to stop him from checking your movement.

  • 0

    When Kazuya uses f+4 to gain +4c advantage, be wary of his follow-up mixups; you can use your i10 jab (1) to interrupt slow options or d+1 to check his low entries.

  • 0

    If Kazuya relies on db+4 for low poke pressure, use your i12 df+4 to punish it at -12 on block and take back your turn.

  • 0

    Kazuya's standard Wind God Fist (f,n,d,df+2) is -10 on block; use your i10 jab strings (1,2) to punish it if he fails to execute the Electric version.

  • 0

    Watch out for Kazuya's f+3, which is -13 on block; use your df+4 or b+1,2 to punish this mid-range poke.

  • 0

    Kazuya's Hellsweep (f,n,d,DF+4) is -23 on block; block low and use a delayed rising toe kick (uf,n,4) or ws1 for a maximum damage launch.

  • 0

    Your f+4 stomp is +3c on block, which is excellent for setting up throw mixups like Giant Swing (f,hcf+1) against a Kazuya trying to respect the frame advantage.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Armor King vs Kazuya in Tekken 8?

Across 5 recent start.gg major sets, Armor King is 4–1 against Kazuya. Sample size is still small, so treat the record as directional.

How do you beat Kazuya as Armor King?

Kazuya's df+2 is a homing mid that is -12 on block; punish it consistently with your i12 b+1,2 or b+2 to stop him from checking your movement. When Kazuya uses f+4 to gain +4c advantage, be wary of his follow-up mixups; you can use your i10 jab (1) to interrupt slow options or d+1 to check his low entries. If Kazuya relies on db+4 for low poke pressure, use your i12 df+4 to punish it at -12 on block and take back your turn.

Are there pro VODs for Armor King vs Kazuya?

No tournament VODs are listed for Armor King vs Kazuya yet. The tips above still cover the main patterns while we index more sets.

Punishers

Kazuya moves that are −10 or worse on block, with Armor King's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Kazuya moveOn blockPunish withStartupDamage
uf+4,4,4-23ws3,1 (launch)i1336
uf+4,4-23ws3,1 (launch)i1336
f,n,d,DF+4-23ws3,1 (launch)i1336
f,n,d,DF+4,1,DVK.1-19f+2,1 (launch)i1537
df+3+4,1,2-19f+2,1 (launch)i1537
f,n,d,DF+4,1,DVK.1,B-19f+2,1 (launch)i1537
db+1,2-19f+2,1 (launch)i1537
R.df+1+2-18f+2,1 (launch)i1537
uf+4,4,4,4-17f+2,1 (launch)i1537
1,1,2-17f+2,1 (launch)i1537
d+3-17ws3,1 (launch)i1336
f,n,d,DF+4,1-16f+2,1 (launch)i1537
Armor King moves Kazuya can punish
Armor King moveOn blockKazuya punishes with
db+3-26ws2
f+1+4-19f,n,d,DF+4,4
R.df+1+2-18f,n,d,DF+4,4
3+4,2-18f,n,d,DF+4,4
db+4-17ws2
d+3+4-16ws2
d+3+4,3-152,2
d+4-15ws1+2

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 5 start.gg major sets, Armor King is 4–1 against Kazuya.

Tournament data provided by start.gg.

Matchup charts: Armor King · Kazuya

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