Azucena VS Yoshimitsu

Azucena vs Yoshimitsu

VODs from Azucena's side

Tips

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    Be extremely careful when pressuring with moves that leave you at small frame advantages, as Yoshimitsu's 1+4 (Soul Stealer) is a i6 startup mid that can interrupt many of your strings.

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    Use df+1 (i13) to check Yoshimitsu frequently; it is only -3 on block and helps prevent him from freely entering stances like KIN or DGF.

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    If Yoshimitsu uses 4~3 (Kangaroo Kick), punish it with a i13 or faster move as it is -13 on block.

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    Azucena's b+3 is a i19 mid that is +2c on block and a Heat Engager, making it a safe way to pressure Yoshimitsu while he is grounded or resetting.

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    When Yoshimitsu enters DGF (Dragonfly), be ready to anti-air or use high-reaching moves; DGF.4 is -4 on block, but DGF.2 is +4, so respect his options.

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    In Libertador stance, LIB.1 is +3 on block and allows you to maintain pressure, but watch for Yoshimitsu's Flash if you become predictable.

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    Punish Yoshimitsu's f,n,d,df+2 (Flashing Steel) with a i13 punisher as it is -13 on block.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Azucena vs Yoshimitsu in Tekken 8?

Across 4 recent start.gg major sets, Azucena is 1–3 against Yoshimitsu. Sample size is still small, so treat the record as directional.

How do you beat Yoshimitsu as Azucena?

Be extremely careful when pressuring with moves that leave you at small frame advantages, as Yoshimitsu's 1+4 (Soul Stealer) is a i6 startup mid that can interrupt many of your strings. Use df+1 (i13) to check Yoshimitsu frequently; it is only -3 on block and helps prevent him from freely entering stances like KIN or DGF. If Yoshimitsu uses 4~3 (Kangaroo Kick), punish it with a i13 or faster move as it is -13 on block.

Are there pro VODs for Azucena vs Yoshimitsu?

No tournament VODs are listed for Azucena vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.

Punishers

Yoshimitsu moves that are −10 or worse on block, with Azucena's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Yoshimitsu moveOn blockPunish withStartupDamage
b+1,1,1,1,1,1-73f+4,4~3 (launch)i1740
4,4,2,2,NSS.1-54f+4,4~3 (launch)i1740
db+2,2,2,2,2,2-49f+4,4~3 (launch)i1740
f,F+3+4,1+2-31f+4,4~3 (launch)i1740
db+3,3,3,3,3,3-26ws1 (launch)i1317
db+3-25ws1 (launch)i1317
4,4,2,2-24f+4,4~3 (launch)i1740
4,4,2-22f+4,4~3 (launch)i1740
b+1,1,db+3-20ws1 (launch)i1317
1+4-20f+4,4~3 (launch)i1740
b,B+1+4,B-20f+4,4~3 (launch)i1740
f,F+3+4-20f+4,4~3 (launch)i1740
Azucena moves Yoshimitsu can punish
Azucena moveOn blockYoshimitsu punishes with
db+1+2-21f+3,4
R.df+1+2-18f+3,4
db+3+4-16f+3,4
uf+3-16f+3,4
f+2,1,4-142,3
d+3,3,4-142,3
uf+3,4-142,3
1,2-142,3

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 4 start.gg major sets, Azucena is 1–3 against Yoshimitsu.

Tournament data provided by start.gg.

Matchup charts: Azucena · Yoshimitsu

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