Tips
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Use df+1 to poke safely as it is only -2 on block and jails into the df+1,2 follow-up, which is -10 and difficult for King to punish heavily.
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Bob's f+2 is a fast i12 high that is safe at -7 on block, making it an excellent tool to check King's aggression without risking a launch.
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Be cautious with b+3; although it is a powerful M hit level move, it is -15 on block, giving King a guaranteed launch with uf+4.
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If King uses his power crush b+3, you can punish it with your i10 jab (1,1,2) as it is -10 on block.
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Utilize d+1 as a safe mid poke at i18 startup; it is only -8 on block and provides a significant +7c advantage on hit to keep King grounded.
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Avoid overusing f,n,d,df+2 (Spiral Rocky) in the neutral, as it is -23 on block and will result in a full combo punishment from King.
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Bob's 1,2,2 is a i20 mid Heat Engager but is unsafe at -14 on block; use it sparingly against King's i14 punishers.
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Use db+3 to chip away at King's health; it is an i20 low that is -12 on block, making it relatively safe against King's slower rising moves.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Bob vs King in Tekken 8?
We do not have enough recent major-set data yet for a reliable Bob vs King winrate. Use the tips and VODs below while more tournament results come in.
How do you beat King as Bob?
Use df+1 to poke safely as it is only -2 on block and jails into the df+1,2 follow-up, which is -10 and difficult for King to punish heavily. Bob's f+2 is a fast i12 high that is safe at -7 on block, making it an excellent tool to check King's aggression without risking a launch. Be cautious with b+3; although it is a powerful M hit level move, it is -15 on block, giving King a guaranteed launch with uf+4.
Are there pro VODs for Bob vs King?
No tournament VODs are listed for Bob vs King yet. The tips above still cover the main patterns while we index more sets.
Punishers
King moves that are −10 or worse on block, with Bob's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| King move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| d+3+4,4,4,4 | -26 | ws1,3 (launch) | i13 | 36 |
| d+3+4,4,4 | -25 | ws1,3 (launch) | i13 | 36 |
| d+3+4,4 | -25 | ws1,3 (launch) | i13 | 36 |
| d+3+4 | -25 | ws1,3 (launch) | i13 | 36 |
| d+1+2 | -24 | b+4,3 (launch) | i15 | 49 |
| R.df+1+2 | -18 | b+4,3 (launch) | i15 | 49 |
| uf+2 | -17 | b+4,3 (launch) | i15 | 49 |
| db+4 | -17 | ws1,3 (launch) | i13 | 36 |
| f,F+2+3 | -16 | b+4,3 (launch) | i15 | 49 |
| df+4,3,4 | -15 | b+4,3 (launch) | i15 | 49 |
| f+2,d+1,2 | -15 | b+4,3 (launch) | i15 | 49 |
| d+3+4,4,4,2 | -15 | b+4,3 (launch) | i15 | 49 |
Bob moves King can punish
| Bob move | On block | King punishes with |
|---|---|---|
| db+3+4 | -31 | ws3 |
| db+3+4,4 | -28 | ws3 |
| f,n,d,DF+4 | -28 | ws3 |
| uf+3+4 | -25 | 1+2,3 |
| f,n,d,df+2 | -23 | 1+2,3 |
| R.df+1+2 | -18 | 1+2,3 |
| d+3 | -18 | ws3 |
| f,n,d,DF+4,1+2 | -17 | b+2,1+2 |
VODs (Bob's side)
No VODs on this side yet.
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