Tips
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Yoshimitsu's Flash (1+4) is extremely fast at i6~9; avoid over-extending with strings that have gaps, as he can interrupt your HSP or RLX transitions.
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When Yoshimitsu enters Flea (d+1+2), use df+4 (Kneecap Crusher) to hit him out of the stance, as it is a fast i18 low that can catch him before he jumps.
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If Yoshimitsu uses Fubuki (f,F+4) to close distance, it is -6 on block; use this opportunity to take your turn with df+1 or 1,2 to enter HSP.
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Watch for Yoshimitsu's sweep (FC.DF+1); it is a slow i26 low that can be blocked on reaction and punished heavily with ws2 (i15~16 launcher).
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Yoshimitsu's Kangaroo Kick (4~3) is -13 on block; use d+4,3 (Aú de Bico) for a consistent i15 punish that deals good damage.
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In RLX stance, use RLX 1+2 (Cabeçada Fixa) to check Yoshimitsu's movement; it is i18~19 and safe at -8 on block.
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If Yoshimitsu uses his Heat Smash (H.2+3), it is +4 on block; do not press buttons immediately after, as he can follow up with fast weapon attacks.
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Punish Yoshimitsu's Rising Knee (uf+3) with your i13 df+1, as it is -13 on block.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Eddy vs Yoshimitsu in Tekken 8?
We do not have enough recent major-set data yet for a reliable Eddy vs Yoshimitsu winrate. Use the tips and VODs below while more tournament results come in.
How do you beat Yoshimitsu as Eddy?
Yoshimitsu's Flash (1+4) is extremely fast at i6~9; avoid over-extending with strings that have gaps, as he can interrupt your HSP or RLX transitions. When Yoshimitsu enters Flea (d+1+2), use df+4 (Kneecap Crusher) to hit him out of the stance, as it is a fast i18 low that can catch him before he jumps. If Yoshimitsu uses Fubuki (f,F+4) to close distance, it is -6 on block; use this opportunity to take your turn with df+1 or 1,2 to enter HSP.
Are there pro VODs for Eddy vs Yoshimitsu?
No tournament VODs are listed for Eddy vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.
Punishers
Yoshimitsu moves that are −10 or worse on block, with Eddy's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Yoshimitsu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+1,1,1,1,1,1 | -73 | f+3,4 (launch) | i16 | 41 |
| 4,4,2,2,NSS.1 | -54 | f+3,4 (launch) | i16 | 41 |
| db+2,2,2,2,2,2 | -49 | f+3,4 (launch) | i16 | 41 |
| f,F+3+4,1+2 | -31 | f+3,4 (launch) | i16 | 41 |
| db+3,3,3,3,3,3 | -26 | ws1,3 (launch) | i13 | 20 |
| db+3 | -25 | ws1,3 (launch) | i13 | 20 |
| 4,4,2,2 | -24 | f+3,4 (launch) | i16 | 41 |
| 4,4,2 | -22 | f+3,4 (launch) | i16 | 41 |
| b+1,1,db+3 | -20 | ws1,3 (launch) | i13 | 20 |
| 1+4 | -20 | f+3,4 (launch) | i16 | 41 |
| b,B+1+4,B | -20 | f+3,4 (launch) | i16 | 41 |
| f,F+3+4 | -20 | f+3,4 (launch) | i16 | 41 |
Eddy moves Yoshimitsu can punish
| Eddy move | On block | Yoshimitsu punishes with |
|---|---|---|
| b+1,4,3+4 | -24 | ws3,2 |
| f+4,3+4 | -24 | ws3,2 |
| R.df+1+2 | -18 | f+3,4 |
| uf+3,3 | -18 | f+3,4 |
| db+2,3 | -18 | f+3,4 |
| df+3 | -18 | f+3,4 |
| db+2 | -18 | ws3,2 |
| ub+4 | -17 | f+3,4 |
start.gg majors
Across 1 start.gg major sets, Eddy is 0–1 against Yoshimitsu.
Tournament data provided by start.gg.
Matchup charts: Eddy · Yoshimitsu
Players on this side
- JustATreatMan (1)
VODs (Eddy's side)
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