Tips
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Yoshimitsu's Flash (1+4) is i6 startup; avoid using moves that leave you at small frame disadvantages like 2 (block +0) or 1 (block +1) if he is in range to interrupt.
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Lidia's f,F+2 is i13 and +5 on block, making it an excellent tool to initiate pressure and transition into Horse Stance (HRS) while limiting Yoshimitsu's movement.
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If Yoshimitsu enters Dragonfly (DGF), use Lidia's 4 (i13) or df+1 (i13) to swat him out of the air before he can access high-damage options.
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Yoshimitsu's Kangaroo Kick (4~3) is -13 on block; use f+2,4 for a guaranteed punish to prevent him from fishing for big launches.
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Lidia's b+1 is an i18 Heat Engager that is +2 on block, providing a safe way to force a mix-up against Yoshimitsu's defensive tools.
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Be careful with Lidia's d+3 (block -16) and d+4 (block -15), as Yoshimitsu can punish these heavily, potentially even with a Flash launch if spaced poorly.
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Against Yoshimitsu's Flea (d+1+2), use Lidia's d+1 or low-hitting mids to interrupt his idle state (FLE.n) which has active hitboxes.
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Punish Yoshimitsu's uf+3 Rising Knee (block -13) reliably with f+2,4 to discourage his launch attempts.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Lidia vs Yoshimitsu in Tekken 8?
We do not have enough recent major-set data yet for a reliable Lidia vs Yoshimitsu winrate. Use the tips and VODs below while more tournament results come in.
How do you beat Yoshimitsu as Lidia?
Yoshimitsu's Flash (1+4) is i6 startup; avoid using moves that leave you at small frame disadvantages like 2 (block +0) or 1 (block +1) if he is in range to interrupt. Lidia's f,F+2 is i13 and +5 on block, making it an excellent tool to initiate pressure and transition into Horse Stance (HRS) while limiting Yoshimitsu's movement. If Yoshimitsu enters Dragonfly (DGF), use Lidia's 4 (i13) or df+1 (i13) to swat him out of the air before he can access high-damage options.
Are there pro VODs for Lidia vs Yoshimitsu?
No tournament VODs are listed for Lidia vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.
Punishers
Yoshimitsu moves that are −10 or worse on block, with Lidia's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Yoshimitsu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+1,1,1,1,1,1 | -73 | db+3+4,P.1 (launch) | i22 | 42 |
| 4,4,2,2,NSS.1 | -54 | db+3+4,P.1 (launch) | i22 | 42 |
| db+2,2,2,2,2,2 | -49 | db+3+4,P.1 (launch) | i22 | 42 |
| f,F+3+4,1+2 | -31 | db+3+4,P.1 (launch) | i22 | 42 |
| db+3,3,3,3,3,3 | -26 | ws1,4 (launch) | i13 | 32 |
| db+3 | -25 | ws1,4 (launch) | i13 | 32 |
| 4,4,2,2 | -24 | db+3+4,P.1 (launch) | i22 | 42 |
| 4,4,2 | -22 | db+3+4,P.1 (launch) | i22 | 42 |
| b+1,1,db+3 | -20 | ws1,4 (launch) | i13 | 32 |
| 1+4 | -20 | df+3,4 (launch) | i14 | 35 |
| b,B+1+4,B | -20 | df+3,4 (launch) | i14 | 35 |
| f,F+3+4 | -20 | df+3,4 (launch) | i14 | 35 |
Lidia moves Yoshimitsu can punish
| Lidia move | On block | Yoshimitsu punishes with |
|---|---|---|
| f,F+4,3 | -27 | f+3,4 |
| R.df+1+2 | -18 | f+3,4 |
| d+3 | -16 | ws3,2 |
| b+3,4,1+2 | -15 | 2,3 |
| f+1+2,3,1+2 | -15 | 2,3 |
| d+4 | -15 | ws1,2 |
| 4,3 | -14 | 2,3 |
| f,F+3 | -14 | 2,3 |
VODs (Lidia's side)
No VODs on this side yet.
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