Victor VS Yoshimitsu

Victor vs Yoshimitsu

VODs from Victor's side

Tips

  • 0

    Yoshimitsu's Flash (1+4) is i6~9 startup; avoid finishing strings like 1,1,2 (block -12) or 2,2 (block -10) if he is buffering it, as he can interrupt otherwise 'safe' pressure.

  • 0

    Use Victor's df+4 to check Yoshimitsu, as it is a safe i13 mid (-9 on block) that provides +5 on hit, helping to stop his stance transitions.

  • 0

    If Yoshimitsu uses Kangaroo Kick (4~3), punish it heavily on block as it is -13 and Victor can respond with his i13 f+2,2,1 string.

  • 0

    Victor's d+1 is an i16 low weapon attack that is unparryable, making it a reliable tool against Yoshimitsu's various parry options, though it is -17 on block.

  • 0

    Watch for Yoshimitsu's f,n,d,df+2 (Flashing Steel), which is i14 and -13 on block; Victor can punish this consistently with his f+2,2,1 string.

  • 0

    When Yoshimitsu enters Dragonfly (DGF), Victor can use u+1+2 (Excalibur) to swat him out of the air, as it is a mid with a large hitbox, though it is -20c on block.

  • 0

    Victor's b+4 is a safe i18 homing move (-2 on block) that is essential for catching Yoshimitsu's frequent sidestepping and Spinning Evade (b+3/b+4) attempts.

  • 0

    Punish Yoshimitsu's sweep (db+3) with a full ws1 combo, as the move is -25 on block and Victor's ws1 is i15.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Victor vs Yoshimitsu in Tekken 8?

We do not have enough recent major-set data yet for a reliable Victor vs Yoshimitsu winrate. Use the tips and VODs below while more tournament results come in.

How do you beat Yoshimitsu as Victor?

Yoshimitsu's Flash (1+4) is i6~9 startup; avoid finishing strings like 1,1,2 (block -12) or 2,2 (block -10) if he is buffering it, as he can interrupt otherwise 'safe' pressure. Use Victor's df+4 to check Yoshimitsu, as it is a safe i13 mid (-9 on block) that provides +5 on hit, helping to stop his stance transitions. If Yoshimitsu uses Kangaroo Kick (4~3), punish it heavily on block as it is -13 and Victor can respond with his i13 f+2,2,1 string.

Are there pro VODs for Victor vs Yoshimitsu?

No tournament VODs are listed for Victor vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.

Punishers

Yoshimitsu moves that are −10 or worse on block, with Victor's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Yoshimitsu moveOn blockPunish withStartupDamage
b+1,1,1,1,1,1-73b,B+2+3 (launch)i6550
4,4,2,2,NSS.1-54b+3,1 (launch)i1740
db+2,2,2,2,2,2-49b+3,1 (launch)i1740
f,F+3+4,1+2-31b+3,1 (launch)i1740
db+3,3,3,3,3,3-26ws3,2 (launch)i1439
db+3-25ws3,2 (launch)i1439
4,4,2,2-24b+3,1 (launch)i1740
4,4,2-22b+3,1 (launch)i1740
b+1,1,db+3-20ws3,2 (launch)i1439
1+4-20b+3,1 (launch)i1740
b,B+1+4,B-20b+3,1 (launch)i1740
f,F+3+4-20b+3,1 (launch)i1740
Victor moves Yoshimitsu can punish
Victor moveOn blockYoshimitsu punishes with
db+4-26ws3,2
b+1+4-21f+3,4
u+1+2-20f+3,4
uf+4-19f+3,4
R.df+1+2-18f+3,4
df+3+4-17f+3,4
d+1-17ws3,2
f,F+2-16f+3,4

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 2 start.gg major sets, Victor is 0–2 against Yoshimitsu.

Tournament data provided by start.gg.

Matchup charts: Victor · Yoshimitsu

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