Xiaoyu VS Paul

Xiaoyu vs Paul

VODs from Xiaoyu's side

Tips

  • 0

    Use Art of Phoenix (AOP) to evade Paul's high-damage highs and some of his higher-hitting mids like df+2 or f,F+2.

  • 0

    If Paul whiffs a heavy move like qcf+2, punish him instantly with df+2,1+2 for a i14 mid launcher that deals significant damage.

  • 0

    Paul's Demolition Man (d+4,2:1+2) is punishable at -17 on block; ensure you block the low and mid to take your turn.

  • 0

    Use b+1 (Great Wall Left) to interrupt Paul's pressure; it is an incredibly fast i8 mid that transitions to backturned (BT) on hit.

  • 0

    Watch for Paul's shoulder tackle (f+1+4); it is i21 and -14 on block, allowing you to punish with f+1+2 (Clouded Peak).

  • 0

    Xiaoyu's ss4 (Street Sweeper) is a great low at i18 that can catch Paul's Sway (b+3+4) or Crouch Dash (qcf) movements.

  • 0

    If Paul relies on his power crush b+1+2, remember it is -9 on block, meaning you cannot punish it but it ends his turn.

  • 0

    Use BT 4 (Mistrust) to launch Paul if he tries to pressure your backturned state with highs, but be careful as it is -18 on block.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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Punishers

Paul moves that are −10 or worse on block, with Xiaoyu's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Paul moveOn blockPunish withStartupDamage
d+1,4-31ws+1+2,1+2 (launch)i1432
d+4-31ws+1+2,1+2 (launch)i1432
1,2,3-25df+2,1+2 (launch)i1440
f,F+2,2-19ws+1+2,1+2 (launch)i1432
R.df+1+2-18df+2,1+2 (launch)i1440
d+4,2-18df+2,1+2 (launch)i1440
d+1+2-18df+2,1+2 (launch)i1440
db+3-18ws+1+2,1+2 (launch)i1432
d+4,2:1+2-17df+2,1+2 (launch)i1440
d+4,2,1+2-17df+2,1+2 (launch)i1440
d+1,2-17df+2,1+2 (launch)i1440
f,F+3,4,d+4-17ws+1+2,1+2 (launch)i1432
Xiaoyu moves Paul can punish
Xiaoyu moveOn blockPaul punishes with
df+3-23ws3,2
f+3,1,4-22b+2,1*
R.df+1+2-18b+2,1*
f+1+2-16f,F+2,H.1+2
d+4-15ws3,2
df+2,1+2-14d+1,4
b+4,1-14d+1,4
f+2,1,4-13df+1+3:qcf+2

Frame data: Wavu Wiki (CC0).

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