Zafina VS Jack-8

Zafina vs Jack-8

VODs from Zafina's side

Tips

  • 0

    Use d+3 to go under Jack's high jabs (i12 startup) and transition into Mantis stance to begin your mixup game.

  • 0

    Jack's Jackhammer (f,f+1) is -6 on block; use this opportunity to enter Scarecrow stance (3+4) and pressure him before he can reset.

  • 0

    Jack's Debugger (df+1+4) is extremely slow at i34 and -37 on block; if you block it, use your most powerful launcher like df+2.

  • 0

    In Mantis stance, MNT.df+1 is +10 on block and a Heat Engager, making it an excellent tool to lock down Jack's big frame.

  • 0

    Use Zafina's f,f+2 homing move to catch Jack if he tries to sidestep your linear stance transitions, as it is +1 on block.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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Punishers

Jack-8 moves that are −10 or worse on block, with Zafina's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Jack-8 moveOn blockPunish withStartupDamage
f,F+1+4-82db+2,1+2 (launch)i1357
df+2,1*-46db+2,1+2 (launch)i1357
b,db,d,df+1-37ws2 (launch)i1820
df+1+4-37ws2 (launch)i1820
db+2*-33ws2 (launch)i1820
df+2,1-32db+2,1+2 (launch)i1357
df+3+4-23db+2,1+2 (launch)i1357
db+3-20ws2 (launch)i1820
db+3,4,3,4,3-19ws2 (launch)i1820
f,F+1+2,1+2-19ws2 (launch)i1820
db+3,4,3-19ws2 (launch)i1820
b+1+2-19db+2,1+2 (launch)i1357
Zafina moves Jack-8 can punish
Zafina moveOn blockJack-8 punishes with
d+2,4-22f,F+1+2,2
d+4-19ws2,4
R.df+1+2-18f,F+1+2,2
f+2,3,4-18f,F+1+2,2
f+2-18f,F+1+2,2
2,1,3-17ws2,4
ub+3-17f,F+1+2,2
f,f+3,1-16f,F+1+2,2

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 1 start.gg major sets, Zafina is 0–1 against Jack-8.

Tournament data provided by start.gg.

Matchup charts: Zafina · Jack-8

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