Asuka VS Bob

Asuka vs Bob

VODs from Asuka's side

Tips

  • 0

    Punish Bob's Circle Whopper (f+2,3) heavily, as it is -15 on block and jails from the first hit.

  • 0

    Use b+1+3 Attack Reversal to catch Bob's frequent mid and high punch strings, but be wary of his knees like d+2,3 which cannot be reversed.

  • 0

    Bob's Spiral Rocky (f,n,d,df+2) is a high-risk launcher that is -23 on block, allowing for Asuka's maximum damage punish.

  • 0

    When Bob enters Spinner Ball (f+3+4), use df+4 or 1 to interrupt his transitions before he can access his BAL stance mixups.

  • 0

    Bob's Giga Jacker (f+1+2) is a power crush but is -14 on block, making it unsafe against Asuka's f+1+2 or 2,1,2.

  • 0

    Against Bob's Perfect Slash (f,f,f+3), do not press buttons as he is +6 on block; instead, look to sidestep or use a sabaki like f+2+3 if you anticipate a high/mid punch follow-up.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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Punishers

Bob moves that are −10 or worse on block, with Asuka's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Bob moveOn blockPunish withStartupDamage
db+3+4-31ws1,4 (launch)i1432
db+3+4,4-28ws1,4 (launch)i1432
f,n,d,DF+4-28ws1,4 (launch)i1432
uf+3+4-25f+1,4 (launch)i2043
f,n,d,df+2-23f+1,4 (launch)i2043
R.df+1+2-18f,F+2,3* (launch)i1542
d+3-18ws1,4 (launch)i1432
f,n,d,DF+4,1+2-17f,F+2,3* (launch)i1542
u+1+2,1+2-17f,F+2,3* (launch)i1542
b+1+2,1,2-16f,F+2,3* (launch)i1542
d+1+2,2,1-16f,F+2,3* (launch)i1542
d+2,1,2,2-15f,F+2,3* (launch)i1542
Asuka moves Bob can punish
Asuka moveOn blockBob punishes with
f+1,4-26ws1,3
df+3+4-26ws1,3
1+4,2,d+4-23ws1,3
b+3,2-20b+4,3
b+3-19b+4,3
R.df+1+2-18b+4,3
f+2-18b+4,3
d+1+2-18ws1,3

Frame data: Wavu Wiki (CC0).

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