Bob VS Xiaoyu

Bob vs Xiaoyu

VODs from Bob's side

Tips

  • 0

    Use df+1 (i14) as a primary mid check; it is safe at -2 on block and helps prevent Xiaoyu from freely entering AOP.

  • 0

    If Xiaoyu uses AOP.3+4, it is extremely punishable at -33 on block, allowing for any heavy launcher.

  • 0

    Bob's d+1 is a solid mid poke at i18 that is safe on block (-8) and provides +7c on hit to keep her grounded.

  • 0

    Be wary of her BT.4 (Mistrust); it is a fast i13 mid launcher but is highly punishable at -18 on block.

  • 0

    Use f,F+4 to track her movement, as it is a homing mid that is safe at -9 on block.

  • 0

    Bob's uf+1 has good right sidestep tracking, which is useful for catching Xiaoyu's lateral movement at i16.

  • 0

    When she is in Rain Dance (BT), watch for BT.d+4; it is a low that is -26 on block, making it launch punishable.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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Punishers

Xiaoyu moves that are −10 or worse on block, with Bob's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Xiaoyu moveOn blockPunish withStartupDamage
df+3-23ws1,3 (launch)i1336
f+3,1,4-22b+4,3 (launch)i1549
R.df+1+2-18b+4,3 (launch)i1549
f+1+2-16b+4,3 (launch)i1549
d+4-15ws1,3 (launch)i1336
df+2,1+2-14df+4,4 (launch)i1336
b+4,1-14df+4,4 (launch)i1336
f+2,1,4-13df+4,4 (launch)i1336
ub+3-13df+4,4 (launch)i1336
b+1+2-13df+4,4 (launch)i1336
ub+4-13df+4,4 (launch)i1336
uf+3-13df+4,4 (launch)i1336
Bob moves Xiaoyu can punish
Bob moveOn blockXiaoyu punishes with
db+3+4-31ws+1+2,1+2
db+3+4,4-28ws+1+2,1+2
f,n,d,DF+4-28ws+1+2,1+2
uf+3+4-25df+2,1+2
f,n,d,df+2-23df+2,1+2
R.df+1+2-18df+2,1+2
d+3-18ws+1+2,1+2
f,n,d,DF+4,1+2-17df+2,1+2

Frame data: Wavu Wiki (CC0).

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