Bob VS Yoshimitsu

Bob vs Yoshimitsu

VODs from Bob's side

Tips

  • 0

    Yoshimitsu's 1+4 (Soul Stealer) is an extremely fast i6~9 mid; avoid over-extending with strings that have gaps, as he can interrupt them even when you are slightly plus.

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    When Yoshimitsu uses uf+3 (Rising Knee), it is -13 on block; punish it consistently with your i12 f+2 or i13 b+2 to discourage his panic jumping.

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    Many of Yoshimitsu's flashy options are unsafe; for example, his 4~3 (Kangaroo Kick) is -13 on block and his f+4 (Toita Daoshi) is also -13 on block.

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    Watch out for Yoshimitsu's f,F+3+4 cartwheel; it is -20 on block, allowing you to land a massive punish like f,n,d,df+2 (Spiral Rocky) which starts at i16.

  • 0

    Yoshimitsu's b+2,1 is a weapon move that is -17 on block; use your i15 launchers like df+2 or ws1+2 for a full launch punish.

  • 0

    In No Sword Stance (NSS), Yoshimitsu's f,n,d,df+1 (Moonlight) is -17 on block; do not let him get away with this mid-range poke.

  • 0

    Your f,f,F+3 (Perfect Slash) is +6 on block and deals 9 chip damage; use this to force Yoshimitsu into a defensive situation where his Flash is less effective.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Bob vs Yoshimitsu in Tekken 8?

We do not have enough recent major-set data yet for a reliable Bob vs Yoshimitsu winrate. Use the tips and VODs below while more tournament results come in.

How do you beat Yoshimitsu as Bob?

Yoshimitsu's 1+4 (Soul Stealer) is an extremely fast i6~9 mid; avoid over-extending with strings that have gaps, as he can interrupt them even when you are slightly plus. When Yoshimitsu uses uf+3 (Rising Knee), it is -13 on block; punish it consistently with your i12 f+2 or i13 b+2 to discourage his panic jumping. Many of Yoshimitsu's flashy options are unsafe; for example, his 4~3 (Kangaroo Kick) is -13 on block and his f+4 (Toita Daoshi) is also -13 on block.

Are there pro VODs for Bob vs Yoshimitsu?

No tournament VODs are listed for Bob vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.

Punishers

Yoshimitsu moves that are −10 or worse on block, with Bob's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Yoshimitsu moveOn blockPunish withStartupDamage
b+1,1,1,1,1,1-73b+4,3 (launch)i1549
4,4,2,2,NSS.1-54b+4,3 (launch)i1549
db+2,2,2,2,2,2-49b+4,3 (launch)i1549
f,F+3+4,1+2-31b+4,3 (launch)i1549
db+3,3,3,3,3,3-26ws1,3 (launch)i1336
db+3-25ws1,3 (launch)i1336
4,4,2,2-24b+4,3 (launch)i1549
4,4,2-22b+4,3 (launch)i1549
b+1,1,db+3-20ws1,3 (launch)i1336
1+4-20b+4,3 (launch)i1549
b,B+1+4,B-20b+4,3 (launch)i1549
f,F+3+4-20b+4,3 (launch)i1549
Bob moves Yoshimitsu can punish
Bob moveOn blockYoshimitsu punishes with
db+3+4-31ws3,2
db+3+4,4-28ws3,2
f,n,d,DF+4-28ws3,2
uf+3+4-25f+3,4
f,n,d,df+2-23f+3,4
R.df+1+2-18f+3,4
d+3-18ws3,2
f,n,d,DF+4,1+2-17f+3,4

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 1 start.gg major sets, Bob is 0–1 against Yoshimitsu.

Tournament data provided by start.gg.

Matchup charts: Bob · Yoshimitsu

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