Clive VS Paul

Clive vs Paul

VODs from Clive's side

Tips

  • 0

    Paul's iconic Phoenix Smasher (CS.2) is -17 on block, allowing Clive a full launch punish with ws2 (i15) or df+2 (i15).

  • 0

    Be wary of Paul's f+1+2 Hammer of the Gods; it is +3 on block and grants him a massive counter hit combo (+55a) if he holds it.

  • 0

    If Paul attempts his Shoulder Smash (d+1+2), it is -18 on block, giving you ample time to use your most powerful launchers like ws2.

  • 0

    Paul's homing move f+4 is a Heat Engager and i22 startup; since it is -5 on block, you can maintain your turn with a jab (1) or df+1.

  • 0

    Watch for Paul's Sway (d,db,b) into SWA.4, which is +1 on block and homing; do not try to sidestep this sequence.

  • 0

    Paul's Demolition Man (d+4,2:1+2) is -17 on block; if you block the final hit, use df+2 or ws2 for a full launch.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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Punishers

Paul moves that are −10 or worse on block, with Clive's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Paul moveOn blockPunish withStartupDamage
d+1,4-31ws3 (launch)i2035
d+4-31ws3 (launch)i2035
1,2,3-251+4 (launch)i2285
f,F+2,2-19ws1,2 (launch)i1330
R.df+1+2-183,2 (launch)i1646
d+4,2-183,2 (launch)i1646
d+1+2-183,2 (launch)i1646
db+3-18ws1,2 (launch)i1330
d+4,2:1+2-173,2 (launch)i1646
d+4,2,1+2-173,2 (launch)i1646
d+1,2-173,2 (launch)i1646
f,F+3,4,d+4-17ws1,2 (launch)i1330
Clive moves Paul can punish
Clive moveOn blockPaul punishes with
df+3-26ws3,2
R.df+1+2-18b+2,1*
df+1,4,3-18b+2,1*
3,3-18b+2,1*
db+4-18ws3,2
uf+2-17f,F+2,H.1+2
d+3-17ws3,2
df+1,2-16f,F+2,H.1+2

Frame data: Wavu Wiki (CC0).

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