Tips
- 0
Punish Yoshimitsu's Kangaroo Kick (4~3) or Avoiding the Puddle (ub+4) on block, as they are -13 and -19 respectively.
- 0
Clive's df+1 is a safe i14 mid check (-3 on block) that is excellent for stopping Yoshimitsu from entering stances like Kincho or Dragonfly.
- 0
If Yoshimitsu uses Soul Stealer (1+4) defensively, be aware it is i6 startup but -20 on block, allowing for a massive punish.
- 0
Use Clive's 1+2 Flame Bash as a fast i13 mid Heat Engager; it is safe at -9 on block and helps close the gap against Yoshimitsu's movement.
- 0
Against Yoshimitsu's low sweeps like d+3 (-18) or db+3 (-25), Clive can use ws2 for a full launch as it is i15 startup.
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Clive's f,F+1+2 is +3 on block and provides chip damage, making it a strong tool to pressure Yoshimitsu while he is in a neutral state.
- 0
Be cautious of Yoshimitsu's Flash (1+4); avoid over-extending with strings that are not tight, as it can interrupt at i6.
- 0
Clive's b+1 is an i17 homing mid that is -13 on block but provides a massive +10g on hit, useful for catching Yoshimitsu's spinning evasions.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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Punishers
Yoshimitsu moves that are −10 or worse on block, with Clive's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Yoshimitsu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+1,1,1,1,1,1 | -73 | 1+4 (launch) | i22 | 85 |
| 4,4,2,2,NSS.1 | -54 | 1+4 (launch) | i22 | 85 |
| db+2,2,2,2,2,2 | -49 | 1+4 (launch) | i22 | 85 |
| f,F+3+4,1+2 | -31 | 1+4 (launch) | i22 | 85 |
| db+3,3,3,3,3,3 | -26 | ws3 (launch) | i20 | 35 |
| db+3 | -25 | ws3 (launch) | i20 | 35 |
| 4,4,2,2 | -24 | 1+4 (launch) | i22 | 85 |
| 4,4,2 | -22 | 1+4 (launch) | i22 | 85 |
| b+1,1,db+3 | -20 | ws3 (launch) | i20 | 35 |
| 1+4 | -20 | uf+2,2 (launch) | i20 | 64 |
| b,B+1+4,B | -20 | uf+2,2 (launch) | i20 | 64 |
| f,F+3+4 | -20 | uf+2,2 (launch) | i20 | 64 |
Clive moves Yoshimitsu can punish
| Clive move | On block | Yoshimitsu punishes with |
|---|---|---|
| df+3 | -26 | ws3,2 |
| R.df+1+2 | -18 | f+3,4 |
| df+1,4,3 | -18 | f+3,4 |
| 3,3 | -18 | f+3,4 |
| db+4 | -18 | ws3,2 |
| uf+2 | -17 | f+3,4 |
| d+3 | -17 | ws3,2 |
| df+1,2 | -16 | f+3,4 |
start.gg majors
Across 2 start.gg major sets, Clive is 0–2 against Yoshimitsu.
Tournament data provided by start.gg.
Matchup charts: Clive · Yoshimitsu
Players on this side
- Golden BOI (1)
- Crescent (1)
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