Tips
- 0
When Raven enters Soulzone (SZN), be wary of SZN.4, a low that is i17~24 and -14 on block; use Eddy's ws1,3 to punish it heavily.
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Raven's Typhon Fang (f,f,f+3) is +4 to +6 on block; do not press buttons afterward, as he can transition into powerful follow-ups.
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Eddy's db+3 is a great tool in this matchup as it tracks Raven's sidesteps and is only -14 on block, making it relatively safe against Raven's slower launchers.
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Eddy's RLX stance can evade many of Raven's high pokes like 1, 2, and f+4, allowing for a launch with RLX.3+4 on a successful read.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
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Punishers
Raven moves that are −10 or worse on block, with Eddy's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Raven move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| 3~4,F | -39 | f+3,4 (launch) | i16 | 41 |
| b+2,2,1+2 | -30 | ws1,3 (launch) | i13 | 20 |
| b+4,B+4~3,3+4 | -25 | f+3,4 (launch) | i16 | 41 |
| uf+3+4,3+4 | -25 | f+3,4 (launch) | i16 | 41 |
| b+2,2,3 | -19 | f+3,4 (launch) | i16 | 41 |
| R.df+1+2 | -18 | f+3,4 (launch) | i16 | 41 |
| u+3,3 | -16 | ws1,3 (launch) | i13 | 20 |
| 4~3 | -16 | f+3,4 (launch) | i16 | 41 |
| df+2,4 | -15 | b+2,4 (launch) | i15 | 35 |
| uf+4,4 | -15 | b+2,4 (launch) | i15 | 35 |
| b+1+2 | -15 | b+2,4 (launch) | i15 | 35 |
| f+3,2 | -14 | uf+1,3 (launch) | i14 | 35 |
Eddy moves Raven can punish
| Eddy move | On block | Raven punishes with |
|---|---|---|
| b+1,4,3+4 | -24 | ws3,H.2 |
| f+4,3+4 | -24 | ws3,H.2 |
| R.df+1+2 | -18 | f+3,2 |
| uf+3,3 | -18 | f+3,2 |
| db+2,3 | -18 | f+3,2 |
| df+3 | -18 | f+3,2 |
| db+2 | -18 | ws3,H.2 |
| ub+4 | -17 | f+3,2 |
VODs (Eddy's side)
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