Tips
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Be wary of Yoshimitsu's i6 Flash (1+4) when pressuring with moves like Jab (1) which is only +1 on block; the Flash can interrupt many of your standard follow-ups.
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Use b,f+4 to catch Yoshimitsu's sidestep attempts, as it has good left tracking and is +6 on block, allowing you to maintain pressure.
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Fahkumram's df+3+4 is an i13 mid that tracks right well, making it a reliable tool to check Yoshimitsu if he tries to evade with stances.
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Punish Yoshimitsu's Rising Knee (uf+3) heavily, as it is -13 on block and a common panic tool.
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Utilize your range with 3+4 (Heavy Middle Kick); it is i18 and safe at -9, providing a massive +18a on hit to start your offense.
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Your f,f,F+3 is a powerful approach tool that is +6 on block and deals 9 chip damage, forcing Yoshimitsu to respect your entry.
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If Yoshimitsu uses low-crushing moves like Kangaroo Kick (4~3), counter with i12 highs like 4, but be aware it is -13 on block.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Fahkumram vs Yoshimitsu in Tekken 8?
Across 3 recent start.gg major sets, Fahkumram is 1–2 against Yoshimitsu. Sample size is still small, so treat the record as directional.
How do you beat Yoshimitsu as Fahkumram?
Be wary of Yoshimitsu's i6 Flash (1+4) when pressuring with moves like Jab (1) which is only +1 on block; the Flash can interrupt many of your standard follow-ups. Use b,f+4 to catch Yoshimitsu's sidestep attempts, as it has good left tracking and is +6 on block, allowing you to maintain pressure. Fahkumram's df+3+4 is an i13 mid that tracks right well, making it a reliable tool to check Yoshimitsu if he tries to evade with stances.
Are there pro VODs for Fahkumram vs Yoshimitsu?
No tournament VODs are listed for Fahkumram vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.
Punishers
Yoshimitsu moves that are −10 or worse on block, with Fahkumram's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Yoshimitsu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+1,1,1,1,1,1 | -73 | b+1+4 (launch) | i60 | 50 |
| 4,4,2,2,NSS.1 | -54 | b+2,1 (launch) | i14 | 42 |
| db+2,2,2,2,2,2 | -49 | b+2,1 (launch) | i14 | 42 |
| f,F+3+4,1+2 | -31 | b+2,1 (launch) | i14 | 42 |
| db+3,3,3,3,3,3 | -26 | ws1,2 (launch) | i13 | 37 |
| db+3 | -25 | ws1,2 (launch) | i13 | 37 |
| 4,4,2,2 | -24 | b+2,1 (launch) | i14 | 42 |
| 4,4,2 | -22 | b+2,1 (launch) | i14 | 42 |
| b+1,1,db+3 | -20 | ws1,2 (launch) | i13 | 37 |
| 1+4 | -20 | b+2,1 (launch) | i14 | 42 |
| b,B+1+4,B | -20 | b+2,1 (launch) | i14 | 42 |
| f,F+3+4 | -20 | b+2,1 (launch) | i14 | 42 |
Fahkumram moves Yoshimitsu can punish
| Fahkumram move | On block | Yoshimitsu punishes with |
|---|---|---|
| f,F+4~3 | -23 | ws3,2 |
| R.df+1+2 | -18 | f+3,4 |
| uf+4 | -16 | f+3,4 |
| d+3 | -16 | ws3,2 |
| 1,2,4,4 | -15 | ws1,2 |
| 3,1,d+4 | -15 | ws1,2 |
| d+3,4,4 | -15 | ws1,2 |
| 4,4 | -15 | ws1,2 |
start.gg majors
Across 3 start.gg major sets, Fahkumram is 1–2 against Yoshimitsu.
Tournament data provided by start.gg.
Matchup charts: Fahkumram · Yoshimitsu
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