Tips
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Use your i6 Flash (1+4) to interrupt Fahkumram's strings that have small gaps, such as between the hits of 1,2,1 which is -10 on block.
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Fahkumram's d+4 (Rumbling Thunder) is -15 on block; use your i15 df+2 or uf+3 to launch him for a full combo punish.
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Many of Fahkumram's powerful kicks like uf+4 are -16 on block, giving you a guaranteed launch with uf+3 or df+2.
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Avoid mindless sidestepping against Fahkumram's 3+4 or df+3+4, as these moves have good tracking to his right side.
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If Fahkumram charges his Erupting Knee strings (1,2,4,3~4), they become +9 on block; use Flash or sidestep to avoid the guard break situation.
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Your uf+4 is a safe i20 mid homing move (-9 on block) that can catch Fahkumram if he tries to use his long-range movement to outspace you.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Yoshimitsu vs Fahkumram in Tekken 8?
Across 3 recent start.gg major sets, Yoshimitsu is 2–1 against Fahkumram. Sample size is still small, so treat the record as directional.
How do you beat Fahkumram as Yoshimitsu?
Use your i6 Flash (1+4) to interrupt Fahkumram's strings that have small gaps, such as between the hits of 1,2,1 which is -10 on block. Fahkumram's d+4 (Rumbling Thunder) is -15 on block; use your i15 df+2 or uf+3 to launch him for a full combo punish. Many of Fahkumram's powerful kicks like uf+4 are -16 on block, giving you a guaranteed launch with uf+3 or df+2.
Are there pro VODs for Yoshimitsu vs Fahkumram?
No tournament VODs are listed for Yoshimitsu vs Fahkumram yet. The tips above still cover the main patterns while we index more sets.
Punishers
Fahkumram moves that are −10 or worse on block, with Yoshimitsu's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Fahkumram move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| f,F+4~3 | -23 | ws3,2 (launch) | i16 | 32 |
| R.df+1+2 | -18 | f+3,4 (launch) | i16 | 44 |
| uf+4 | -16 | f+3,4 (launch) | i16 | 44 |
| d+3 | -16 | ws3,2 (launch) | i16 | 32 |
| 1,2,4,4 | -15 | ws1,2 (launch) | i13 | 30 |
| 3,1,d+4 | -15 | ws1,2 (launch) | i13 | 30 |
| d+3,4,4 | -15 | ws1,2 (launch) | i13 | 30 |
| 4,4 | -15 | ws1,2 (launch) | i13 | 30 |
| d+4 | -15 | ws1,2 (launch) | i13 | 30 |
| b+2 | -15 | 2,3 (launch) | i11 | 34 |
| 1,2,1,4 | -14 | 2,3 (launch) | i11 | 34 |
| 3,1,4 | -14 | 2,3 (launch) | i11 | 34 |
Yoshimitsu moves Fahkumram can punish
| Yoshimitsu move | On block | Fahkumram punishes with |
|---|---|---|
| b+1,1,1,1,1,1 | -73 | b+1+4 |
| 4,4,2,2,NSS.1 | -54 | b+2,1 |
| db+2,2,2,2,2,2 | -49 | b+2,1 |
| f,F+3+4,1+2 | -31 | b+2,1 |
| db+3,3,3,3,3,3 | -26 | ws1,2 |
| db+3 | -25 | ws1,2 |
| 4,4,2,2 | -24 | b+2,1 |
| 4,4,2 | -22 | b+2,1 |
start.gg majors
Across 3 start.gg major sets, Yoshimitsu is 2–1 against Fahkumram.
Tournament data provided by start.gg.
Matchup charts: Yoshimitsu · Fahkumram
Players on this side
- SIN. (1)
- Kaneandtrench (1)
- Fardeen (1)
VODs (Yoshimitsu's side)
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