Tips
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Be extremely careful with pressure after df+1 or 2,1; both are -3 on block, which is the perfect window for Yoshimitsu to interrupt with his i6 startup 1+4 (Soul Stealer).
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Punish Yoshimitsu's Rising Knee (uf+3) consistently with your i13 1+2 (Median Line Destruction), as it is -13 on block.
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If Yoshimitsu uses the Kangaroo Kick (4~3) and you block it, use ws2 or d+3+4 for a full launch, as the move is -13 and leaves him airborne.
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Use Jin's f+4 to keep Yoshimitsu out of his stances; it is a safe mid (-8 on block) that leads to a full combo on Counter Hit.
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When Yoshimitsu enters Dragonfly (DGF) stance, you can challenge with Jin's 4 (High Right Roundhouse) to catch him, or use df+1 to check his options safely.
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Yoshimitsu's Fubuki (f,F+4) is -6 on block; do not let him steal a turn after you block it, but be aware he may use 1+4 immediately after.
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Your f,F+2 (Demon's Paw) is a great tool in this matchup to close distance safely (-8 on block) and trigger Heat to out-damage Yoshimitsu's trickery.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Jin vs Yoshimitsu in Tekken 8?
Across 3 recent start.gg major sets, Jin is 1–2 against Yoshimitsu. Sample size is still small, so treat the record as directional.
How do you beat Yoshimitsu as Jin?
Be extremely careful with pressure after df+1 or 2,1; both are -3 on block, which is the perfect window for Yoshimitsu to interrupt with his i6 startup 1+4 (Soul Stealer). Punish Yoshimitsu's Rising Knee (uf+3) consistently with your i13 1+2 (Median Line Destruction), as it is -13 on block. If Yoshimitsu uses the Kangaroo Kick (4~3) and you block it, use ws2 or d+3+4 for a full launch, as the move is -13 and leaves him airborne.
Are there pro VODs for Jin vs Yoshimitsu?
No tournament VODs are listed for Jin vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.
Punishers
Yoshimitsu moves that are −10 or worse on block, with Jin's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Yoshimitsu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+1,1,1,1,1,1 | -73 | f+1+2 (launch) | i14 | 38 |
| 4,4,2,2,NSS.1 | -54 | f+1+2 (launch) | i14 | 38 |
| db+2,2,2,2,2,2 | -49 | f+1+2 (launch) | i14 | 38 |
| f,F+3+4,1+2 | -31 | f+1+2 (launch) | i14 | 38 |
| db+3,3,3,3,3,3 | -26 | ws3 (launch) | i16 | 20 |
| db+3 | -25 | ws3 (launch) | i16 | 20 |
| 4,4,2,2 | -24 | f+1+2 (launch) | i14 | 38 |
| 4,4,2 | -22 | f+1+2 (launch) | i14 | 38 |
| b+1,1,db+3 | -20 | ws3 (launch) | i16 | 20 |
| 1+4 | -20 | f+1+2 (launch) | i14 | 38 |
| b,B+1+4,B | -20 | f+1+2 (launch) | i14 | 38 |
| f,F+3+4 | -20 | f+1+2 (launch) | i14 | 38 |
Jin moves Yoshimitsu can punish
| Jin move | On block | Yoshimitsu punishes with |
|---|---|---|
| d+3+4 | -19 | f+3,4 |
| R.df+1+2 | -18 | f+3,4 |
| 1,2,1 | -16 | f+3,4 |
| f+3 | -16 | f+3,4 |
| b,f+2,1,df+2 | -14 | 2,3 |
| 1+2 | -14 | 2,3 |
| d+2 | -14 | ws1,2 |
| d+3 | -14 | ws1,2 |
start.gg majors
Across 3 start.gg major sets, Jin is 1–2 against Yoshimitsu.
Tournament data provided by start.gg.
Matchup charts: Jin · Yoshimitsu
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