Jun VS Yoshimitsu

Jun vs Yoshimitsu

VODs from Jun's side

Tips

  • 0

    Be extremely careful when using strings like 1,2,2 or 2,1,1+2 at point-blank range; Yoshimitsu's 1+4 Flash starts in 6 frames and can interrupt many of your transitions.

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    Jun's df+2 is a i16 launcher that is -12 on block; use it to punish Yoshimitsu's riskier lows like d+3 (-18) or db+3 (-25).

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    If Yoshimitsu enters Dragonfly (DGF) stance, use f+4 to track him; it is a i19 homing high that is +3 to +5 on block, preventing him from flying away safely.

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    Yoshimitsu's uf+3 hopknee is i15 and -13 on block; Jun can punish this consistently with her 1+2 Heat Engager, which is i13.

  • 0

    When Yoshimitsu uses his f,n,d,df+1 Gehosen launcher, it is -17 on block; you have ample time to punish with f+2 for a full launch.

  • 0

    Against Yoshimitsu's spinning low kicks (db+3,3,3...), Jun can use d+3+4 to crush the lows starting at frame 5 and launch him for massive damage.

  • 0

    In the neutral, use Jun's df+3 Kazakiri; it is a i17 homing mid that is safe at -8 on block, making it difficult for Yoshimitsu to sidestep into Flash.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Jun vs Yoshimitsu in Tekken 8?

Across 3 recent start.gg major sets, Jun is 0–3 against Yoshimitsu. Sample size is still small, so treat the record as directional.

How do you beat Yoshimitsu as Jun?

Be extremely careful when using strings like 1,2,2 or 2,1,1+2 at point-blank range; Yoshimitsu's 1+4 Flash starts in 6 frames and can interrupt many of your transitions. Jun's df+2 is a i16 launcher that is -12 on block; use it to punish Yoshimitsu's riskier lows like d+3 (-18) or db+3 (-25). If Yoshimitsu enters Dragonfly (DGF) stance, use f+4 to track him; it is a i19 homing high that is +3 to +5 on block, preventing him from flying away safely.

Are there pro VODs for Jun vs Yoshimitsu?

No tournament VODs are listed for Jun vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.

Punishers

Yoshimitsu moves that are −10 or worse on block, with Jun's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Yoshimitsu moveOn blockPunish withStartupDamage
b+1,1,1,1,1,1-73ub+1+2 (launch)i5750
4,4,2,2,NSS.1-54f,F+3,3+4 (launch)i1850
db+2,2,2,2,2,2-49f,F+3,3+4 (launch)i1850
f,F+3+4,1+2-31f,F+3,3+4 (launch)i1850
db+3,3,3,3,3,3-26ws2,1 (launch)i1332
db+3-25ws2,1 (launch)i1332
4,4,2,2-24f,F+3,3+4 (launch)i1850
4,4,2-22f,F+3,3+4 (launch)i1850
b+1,1,db+3-20ws2,1 (launch)i1332
1+4-20f,F+3,3+4 (launch)i1850
b,B+1+4,B-20f,F+3,3+4 (launch)i1850
f,F+3+4-20f,F+3,3+4 (launch)i1850
Jun moves Yoshimitsu can punish
Jun moveOn blockYoshimitsu punishes with
1+4,2,d+4-23ws3,2
uf+4-20f+3,4
b+3-19f+3,4
R.df+1+2-18f+3,4
f+2-18f+3,4
1+4,2,4-152,3
db+1,1,1+2-152,3
H.GEN.1,1+2-142,3

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 3 start.gg major sets, Jun is 0–3 against Yoshimitsu.

Tournament data provided by start.gg.

Matchup charts: Jun · Yoshimitsu

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