Tips
- 0
If Xiaoyu uses BT 4, it is i13 but highly punishable at -18 on block; use df+2 (i15) for a full launch punish.
- 0
Kunimitsu's d+3 low is i16 and -14 on block, which Xiaoyu can punish with her ws4 (i11) or ws2 (i13).
- 0
Use the homing move 3 (i16) to stop Xiaoyu from using evasive movement or her spinner (d+3+4) transitions.
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Kunimitsu's df+2 launcher is -14 on block; avoid using it predictably as Xiaoyu's f+1+2 is a fast i12 punisher.
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Kunimitsu's b+1+2 is an i15 mid that is safe at -7 on block, making it a reliable tool to check Xiaoyu's backturned options.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
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Punishers
Xiaoyu moves that are −10 or worse on block, with Kunimitsu's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Xiaoyu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| df+3 | -23 | ws2,1 (launch) | i13 | 34 |
| f+3,1,4 | -22 | 3,4 (launch) | i16 | 38 |
| R.df+1+2 | -18 | 3,4 (launch) | i16 | 38 |
| f+1+2 | -16 | 3,4 (launch) | i16 | 38 |
| d+4 | -15 | ws2,1 (launch) | i13 | 34 |
| df+2,1+2 | -14 | f,d,df+2 (launch) | i14 | 36 |
| b+4,1 | -14 | f,d,df+2 (launch) | i14 | 36 |
| f+2,1,4 | -13 | f+2,3 (launch) | i13 | 32 |
| ub+3 | -13 | f+2,3 (launch) | i13 | 32 |
| b+1+2 | -13 | f+2,3 (launch) | i13 | 32 |
| ub+4 | -13 | f+2,3 (launch) | i13 | 32 |
| uf+3 | -13 | f+2,3 (launch) | i13 | 32 |
Kunimitsu moves Xiaoyu can punish
| Kunimitsu move | On block | Xiaoyu punishes with |
|---|---|---|
| b+1,1,1,1,1,1 | -72 | df+2,1+2 |
| db+3,3,3,3,3,3 | -47 | ws+1+2,1+2 |
| b+3,4 | -20 | df+2,1+2 |
| db+3,3,3,3,3 | -19 | ws+1+2,1+2 |
| db+3,3,3,3 | -19 | ws+1+2,1+2 |
| db+3,3,3 | -19 | ws+1+2,1+2 |
| db+3,3 | -19 | ws+1+2,1+2 |
| R.df+1+2 | -18 | df+2,1+2 |
VODs (Kunimitsu's side)
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