Tips
- 0
Yoshimitsu's Flash (1+4) is extremely fast at i6~9 startup; avoid using strings with large gaps or high recovery like 1,1,4 which is -15 to interrupt.
- 0
Punish Yoshimitsu's Rising Knee (uf+3) or Kangaroo Kick (4~3) with your i13 f+2 or df+4, as both his moves are -13 on block.
- 0
If Yoshimitsu enters Flea (d+1+2), use weapon moves like df+2 or f,F+2 to hit him, as Flea has no standing block and is vulnerable to mids.
- 0
Watch for Yoshimitsu's f,F+4 (Fubuki) which is i15~16 and safe at -6; do not try to press buttons immediately after blocking it.
- 0
Use your i10 jab (1) to check his Dragonfly (u+1+2) transitions, as many of his entries like f,f,F+3 leave him at +5g but still vulnerable to quick highs.
- 0
Be careful with your own db+3,3,3,3,3,3 sweep; it is -47 on block, giving Yoshimitsu enough time to land even his slowest unblockables.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
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Punishers
Yoshimitsu moves that are −10 or worse on block, with Kunimitsu's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Yoshimitsu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+1,1,1,1,1,1 | -73 | 3,4 (launch) | i16 | 38 |
| 4,4,2,2,NSS.1 | -54 | 3,4 (launch) | i16 | 38 |
| db+2,2,2,2,2,2 | -49 | 3,4 (launch) | i16 | 38 |
| f,F+3+4,1+2 | -31 | 3,4 (launch) | i16 | 38 |
| db+3,3,3,3,3,3 | -26 | ws2,1 (launch) | i13 | 34 |
| db+3 | -25 | ws2,1 (launch) | i13 | 34 |
| 4,4,2,2 | -24 | 3,4 (launch) | i16 | 38 |
| 4,4,2 | -22 | 3,4 (launch) | i16 | 38 |
| b+1,1,db+3 | -20 | ws2,1 (launch) | i13 | 34 |
| 1+4 | -20 | 3,4 (launch) | i16 | 38 |
| b,B+1+4,B | -20 | 3,4 (launch) | i16 | 38 |
| f,F+3+4 | -20 | 3,4 (launch) | i16 | 38 |
Kunimitsu moves Yoshimitsu can punish
| Kunimitsu move | On block | Yoshimitsu punishes with |
|---|---|---|
| b+1,1,1,1,1,1 | -72 | f,F+1+4,F |
| db+3,3,3,3,3,3 | -47 | ws3,2 |
| b+3,4 | -20 | f+3,4 |
| db+3,3,3,3,3 | -19 | ws3,2 |
| db+3,3,3,3 | -19 | ws3,2 |
| db+3,3,3 | -19 | ws3,2 |
| db+3,3 | -19 | ws3,2 |
| R.df+1+2 | -18 | f+3,4 |
start.gg majors
Across 6 start.gg major sets, Kunimitsu is 1–5 against Yoshimitsu.
Tournament data provided by start.gg.
Matchup charts: Kunimitsu · Yoshimitsu
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