Tips

  • 0

    Jin's d+2 is a common low poke that is -14 on block; Law can punish this with his i14 ws3+4 or i13 ws1.

  • 0

    Jin's Electric Wind Hook Fist (CD.df:2) is +5 on block and creates chip damage; avoid pressing buttons and look to sidestep it if possible.

  • 0

    Jin's f,F+2 (Demon's Paw) is a safe mid at -8, but Law can take his turn back immediately or use DSS transitions to maintain pressure.

  • 0

    Jin's Zenshin (ZEN) stance can be entered from moves like f+4; if he transitions, he is -1 on block, meaning Law's i10 jab (1) will beat most of his options.

  • 0

    Jin's ws2 is an i14 launcher but is -12 on block; punish it consistently with Law's f+2,2,2 or 4,3.

  • 0

    Jin's uf+4 hopkick is -13 on block; Law should use his i12 f+2 or i13 df+4 to ensure a guaranteed punish.

  • 0

    Jin's 1+2 (Median Line Destruction) is a powerful Heat Engager but is punishable at -14 on block; use Law's 3,4 to punish.

  • 0

    Jin's d+3+4 (Double Lift Kick) is a high-damage launcher but is -19 on block, allowing Law to punish with a full launch like df+2.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Law vs Jin in Tekken 8?

Across 3 recent start.gg major sets, Law is 2–1 against Jin. Sample size is still small, so treat the record as directional.

How do you beat Jin as Law?

Jin's d+2 is a common low poke that is -14 on block; Law can punish this with his i14 ws3+4 or i13 ws1. Jin's Electric Wind Hook Fist (CD.df:2) is +5 on block and creates chip damage; avoid pressing buttons and look to sidestep it if possible. Jin's f,F+2 (Demon's Paw) is a safe mid at -8, but Law can take his turn back immediately or use DSS transitions to maintain pressure.

Are there pro VODs for Law vs Jin?

No tournament VODs are listed for Law vs Jin yet. The tips above still cover the main patterns while we index more sets.

Punishers

Jin moves that are −10 or worse on block, with Law's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Jin moveOn blockPunish withStartupDamage
d+3+4-194,u+3 (launch)i1338
R.df+1+2-184,u+3 (launch)i1338
1,2,1-164,u+3 (launch)i1338
f+3-164,u+3 (launch)i1338
b,f+2,1,df+2-144,u+3 (launch)i1338
1+2-144,u+3 (launch)i1338
d+2-14ws4,3 (launch)i1137
d+3-14ws4,3 (launch)i1137
3,1,4-13ws4,3 (launch)i1137
1,3,4-13ws4,3 (launch)i1137
d+1-134,u+3 (launch)i1338
2,4-134,u+3 (launch)i1338
Law moves Jin can punish
Law moveOn blockJin punishes with
b+2,3,d+4-37ws3
db+4-37ws3
uf+3+4-24ws3
R.df+1+2-18f+1+2
b+3+4-18f+1+2
db+1+2,1-16f+1+2
df+1,3-16ws3
db+2,4-15f+1+2

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 3 start.gg major sets, Law is 2–1 against Jin.

Tournament data provided by start.gg.

Matchup charts: Law · Jin

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