Leo VS Steve

Leo vs Steve

VODs from Leo's side

Tips

  • 0

    Steve's b+1 is a dangerous i13 high counter-hit launcher; use Leo's b+1+3 parry (active frames 5-12) to catch his punch-heavy pressure.

  • 0

    Against Steve's PAB stance, use Leo's d+1 (i18 mid) to spike him or d+3+4 (i12 low) to poke his feet and disrupt transitions.

  • 0

    Steve's f,f,F+2 is +6 on block; do not press buttons afterward, or you risk being counter-hit by his fast i10 or i13 options.

  • 0

    Punish Steve's Sonic Fang (1+2) with Leo's i11 ws4, as it is -12 on block.

  • 0

    Leo's df+2 is a mid launcher at -13~-12, which Steve cannot launch effectively from standing, making it a strong tool in this matchup.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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Punishers

Steve moves that are −10 or worse on block, with Leo's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Steve moveOn blockPunish withStartupDamage
df+1,2~f+1+2,1,1-25db+2,4 (launch)i1640
df+1,2~f+1+2,1-19db+2,4 (launch)i1640
R.df+1+2-18db+2,4 (launch)i1640
d+2-18ws2 (launch)i1517
u+2-15f,F+2 (launch)i1425
2,2-14f,F+2 (launch)i1425
f+1+2-14f,F+2 (launch)i1425
uf+2-14f,F+2 (launch)i1425
b+1-14f,F+2 (launch)i1425
f+1+2,2-13uf+1,1 (launch)i1325
f,F+2-13uf+1,1 (launch)i1325
db+1+2-13uf+1,1 (launch)i1325
Leo moves Steve can punish
Leo moveOn blockSteve punishes with
db+4-31WS.2,2
b+1+2-24b+1+2,H.1+2
R.df+1+2-18b+1+2,H.1+2
d+3-17WS.2,2
db+4,1-16b+1+2,H.1+2
db+4,1,LTG.1+2-15df+1,2~1
d+3+4-15WS.2,2
f,F+4,3-14df+1,2~1

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 1 start.gg major sets, Leo is 0–1 against Steve.

Tournament data provided by start.gg.

Matchup charts: Leo · Steve

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