Leroy VS Yoshimitsu

Leroy vs Yoshimitsu

VODs from Leroy's side

Tips

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    Yoshimitsu's Flash (1+4) is a 6-frame startup move that can interrupt your pressure; be wary of using strings with gaps or high recovery moves when close.

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    Punish Yoshimitsu's uf+3 (Rising Knee) with a 13-frame punisher like b+1, as it is -13 on block.

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    Use b+1+2 (Outcast Arrow) to punish moves that are -10 on block, as it provides a massive +60a crumple stun on counter hit.

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    Your db+4 (Fan Sweep) is a fast i17 low that crushes highs and can lead to mini-combos on counter hit, useful for checking Yoshimitsu's movement.

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    If Yoshimitsu enters Dragonfly (DGF), use fast highs or mids like df+1 to knock him out, but be careful of DGF.f+2 which is a homing high that is +7 on block.

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    Leroy's b+2 (Twin Dragon Gate) parry is effective against Yoshimitsu's weapon attacks, allowing you to shift into a guaranteed Chain Punch follow-up.

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    Watch for Yoshimitsu's f,F+4 (Fubuki); it is -6 on block, meaning it is safe, but you retain the initiative to start your HRM pressure.

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    Punish Yoshimitsu's df+2+3 (Flashing Steel) or f,n,d,df+2 with a 13-frame punisher as they are -13 on block.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Leroy vs Yoshimitsu in Tekken 8?

Across 3 recent start.gg major sets, Leroy is 2–1 against Yoshimitsu. Sample size is still small, so treat the record as directional.

How do you beat Yoshimitsu as Leroy?

Yoshimitsu's Flash (1+4) is a 6-frame startup move that can interrupt your pressure; be wary of using strings with gaps or high recovery moves when close. Punish Yoshimitsu's uf+3 (Rising Knee) with a 13-frame punisher like b+1, as it is -13 on block. Use b+1+2 (Outcast Arrow) to punish moves that are -10 on block, as it provides a massive +60a crumple stun on counter hit.

Are there pro VODs for Leroy vs Yoshimitsu?

No tournament VODs are listed for Leroy vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.

Punishers

Yoshimitsu moves that are −10 or worse on block, with Leroy's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Yoshimitsu moveOn blockPunish withStartupDamage
b+1,1,1,1,1,1-73P:b+2,1 (launch)i1340
4,4,2,2,NSS.1-54P:b+2,1 (launch)i1340
db+2,2,2,2,2,2-49P:b+2,1 (launch)i1340
f,F+3+4,1+2-31P:b+2,1 (launch)i1340
db+3,3,3,3,3,3-26ws2 (launch)i1521
db+3-25ws2 (launch)i1521
4,4,2,2-24P:b+2,1 (launch)i1340
4,4,2-22P:b+2,1 (launch)i1340
b+1,1,db+3-20ws2 (launch)i1521
1+4-20P:b+2,1 (launch)i1340
b,B+1+4,B-20P:b+2,1 (launch)i1340
f,F+3+4-20P:b+2,1 (launch)i1340
Leroy moves Yoshimitsu can punish
Leroy moveOn blockYoshimitsu punishes with
1+4-26ws3,2
R.df+1+2-18f+3,4
df+2,1+2-18f+3,4
1+2,1+2,1-17f+3,4
f+3,1+2,4-16f+3,4
1,1,1+2,1-16f+3,4
f,F+2,2-152,3
db+4-15ws1,2

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 3 start.gg major sets, Leroy is 2–1 against Yoshimitsu.

Tournament data provided by start.gg.

Matchup charts: Leroy · Yoshimitsu

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VODs (Leroy's side)

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