Tips
- 0
Yoshimitsu's 1+4 Flash is i6 startup; be extremely careful using moves that leave you at minor disadvantage, as he can interrupt strings that are normally safe.
- 0
If Yoshimitsu enters Flea stance (d+1+2), use low-hitting mids or fast lows to beat his options, but watch for FLE.2 which is a sliding low that is -12 on block.
- 0
Yoshimitsu's f,n,d,df+2 (Flashing Steel) is a fast i14 mid launcher but is -13 on block, making it a key move to bait and punish.
- 0
Interrupt Yoshimitsu's DGF.1 (Dragonfly Blade) startup if possible, as it is i30 and leaves him at -2c on block.
- 0
Raven's b+1 is a great tool here; it is +7c on block and forces a crouch, limiting Yoshimitsu's ability to use high-evasive maneuvers.
- 0
Use Raven's BT.f+1+2 parry to catch Yoshimitsu's predictable mid/high pokes when he tries to check your backturn transitions.
- 0
When Yoshimitsu is in No Sword Stance (NSS), his Flash becomes i8, giving you slightly more breathing room for pressure compared to his 1SS version.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
Sign in to post a tip or vote.
Punishers
Yoshimitsu moves that are −10 or worse on block, with Raven's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Yoshimitsu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+1,1,1,1,1,1 | -73 | u+3,3 (launch) | i27 | 41 |
| 4,4,2,2,NSS.1 | -54 | u+3,3 (launch) | i27 | 41 |
| db+2,2,2,2,2,2 | -49 | u+3,3 (launch) | i27 | 41 |
| f,F+3+4,1+2 | -31 | u+3,3 (launch) | i27 | 41 |
| db+3,3,3,3,3,3 | -26 | ws3,H.2 (launch) | i16 | 39 |
| db+3 | -25 | ws3,H.2 (launch) | i16 | 39 |
| 4,4,2,2 | -24 | f,f,F+3,H.4 (launch) | i22 | 40 |
| 4,4,2 | -22 | f,f,F+3,H.4 (launch) | i22 | 40 |
| b+1,1,db+3 | -20 | ws3,H.2 (launch) | i16 | 39 |
| 1+4 | -20 | f+3,2 (launch) | i17 | 39 |
| b,B+1+4,B | -20 | f+3,2 (launch) | i17 | 39 |
| f,F+3+4 | -20 | f+3,2 (launch) | i17 | 39 |
Raven moves Yoshimitsu can punish
| Raven move | On block | Yoshimitsu punishes with |
|---|---|---|
| 3~4,F | -39 | d+1+4,B+1 |
| b+2,2,1+2 | -30 | ws3,2 |
| b+4,B+4~3,3+4 | -25 | f+3,4 |
| uf+3+4,3+4 | -25 | f+3,4 |
| b+2,2,3 | -19 | f+3,4 |
| R.df+1+2 | -18 | f+3,4 |
| u+3,3 | -16 | ws3,2 |
| 4~3 | -16 | f+3,4 |
start.gg majors
Across 6 start.gg major sets, Raven is 1–5 against Yoshimitsu.
Tournament data provided by start.gg.
Matchup charts: Raven · Yoshimitsu
Players on this side
- JacobKaas (3)
- Weak Akuma (2)
- PINYA (1)
VODs (Raven's side)
No VODs on this side yet.
Sign in to paste a VOD.
