Tips
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Use Flash (1+4) to interrupt Heihachi's common pressure strings, especially if he relies on moves like df+1,2 which is -13 on block.
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Heihachi's Flash Punch Combo (1,1,2) is -17 on block; ensure you launch him every time he finishes the string.
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Heihachi's Iron Hand (qcf+2) is a powerful Heat Engager but is -17 on block, giving you a guaranteed launch with df+2 or uf+3.
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Be careful with your own Kangaroo Kick (4~3) as it is -13 on block, which Heihachi can punish with his i12 Demon Breath (1+2).
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Heihachi's f,F+2 (Demon God Fist) is -16 on block; use this opportunity to launch him with your own df+2.
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Use your sidestep to avoid Heihachi's linear pressure, but be mindful of his b+3 homing move which is i14~15 and safe at -9.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Yoshimitsu vs Heihachi in Tekken 8?
We do not have enough recent major-set data yet for a reliable Yoshimitsu vs Heihachi winrate. Use the tips and VODs below while more tournament results come in.
How do you beat Heihachi as Yoshimitsu?
Use Flash (1+4) to interrupt Heihachi's common pressure strings, especially if he relies on moves like df+1,2 which is -13 on block. Heihachi's Flash Punch Combo (1,1,2) is -17 on block; ensure you launch him every time he finishes the string. Heihachi's Iron Hand (qcf+2) is a powerful Heat Engager but is -17 on block, giving you a guaranteed launch with df+2 or uf+3.
Are there pro VODs for Yoshimitsu vs Heihachi?
No tournament VODs are listed for Yoshimitsu vs Heihachi yet. The tips above still cover the main patterns while we index more sets.
Punishers
Heihachi moves that are −10 or worse on block, with Yoshimitsu's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Heihachi move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| f,n,d,DF+3 | -23 | ws3,2 (launch) | i16 | 32 |
| f,n,d,DF+4 | -23 | ws3,2 (launch) | i16 | 32 |
| R.df+1+2 | -18 | f+3,4 (launch) | i16 | 44 |
| db+2 | -18 | ws3,2 (launch) | i16 | 32 |
| 1,1,WAR.2 | -17 | f+3,4 (launch) | i16 | 44 |
| df+2,1 | -17 | f+3,4 (launch) | i16 | 44 |
| df+2,WAR.1 | -17 | f+3,4 (launch) | i16 | 44 |
| 1,1,2 | -17 | f+3,4 (launch) | i16 | 44 |
| f,F+2 | -16 | f+3,4 (launch) | i16 | 44 |
| f,n,d,DF+4,4,4,n,4,4 | -15 | 2,3 (launch) | i11 | 34 |
| f,n,d,DF+4,4,4,1 | -15 | 2,3 (launch) | i11 | 34 |
| df+3,1+2,1 | -15 | 2,3 (launch) | i11 | 34 |
Yoshimitsu moves Heihachi can punish
| Yoshimitsu move | On block | Heihachi punishes with |
|---|---|---|
| b+1,1,1,1,1,1 | -73 | d+1+4 |
| 4,4,2,2,NSS.1 | -54 | d+3,H.2 |
| db+2,2,2,2,2,2 | -49 | d+3,H.2 |
| f,F+3+4,1+2 | -31 | d+3,H.2 |
| db+3,3,3,3,3,3 | -26 | ws3,1+2 |
| db+3 | -25 | ws3,1+2 |
| 4,4,2,2 | -24 | d+3,H.2 |
| 4,4,2 | -22 | d+3,H.2 |
start.gg majors
Across 1 start.gg major sets, Yoshimitsu is 1–0 against Heihachi.
Tournament data provided by start.gg.
Matchup charts: Yoshimitsu · Heihachi
Players on this side
- SIN. (1)
VODs (Yoshimitsu's side)
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