Tips
- 0
When Leo enters BOK stance, be wary of BOK.3 which is a homing high that is +5 on block; duck and punish if you anticipate it.
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Leo's f+4 and KNK.4 transitions are key to their pressure; note that KNK.3 is -13 on block, allowing Bob to punish with 1,1,2.
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Use Bob's f,f,F+3 (Perfect Slash) to maintain pressure, as it is +6 on block and forces Leo to respect your follow-up options.
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Watch for Leo's CD.1 low; it is i18-19 and -13 on block, which Bob can punish with ws1,2 or ws4.
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Bob's 1,2,2 is a Heat Engager but is -14 on block; avoid using it predictably against Leo's i13-14 punishers like ws3.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
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Punishers
Leo moves that are −10 or worse on block, with Bob's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Leo move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| db+4 | -31 | ws1,3 (launch) | i13 | 36 |
| b+1+2 | -24 | b+4,3 (launch) | i15 | 49 |
| R.df+1+2 | -18 | b+4,3 (launch) | i15 | 49 |
| d+3 | -17 | ws1,3 (launch) | i13 | 36 |
| db+4,1 | -16 | b+4,3 (launch) | i15 | 49 |
| db+4,1,LTG.1+2 | -15 | b+4,3 (launch) | i15 | 49 |
| d+3+4 | -15 | ws1,3 (launch) | i13 | 36 |
| f,F+4,3 | -14 | df+4,4 (launch) | i13 | 36 |
| uf+1,2 | -14 | df+4,4 (launch) | i13 | 36 |
| b+1+2,1+2 | -14 | df+4,4 (launch) | i13 | 36 |
| f+1+2 | -14 | df+4,4 (launch) | i13 | 36 |
| uf+2 | -14 | df+4,4 (launch) | i13 | 36 |
Bob moves Leo can punish
| Bob move | On block | Leo punishes with |
|---|---|---|
| db+3+4 | -31 | ws2 |
| db+3+4,4 | -28 | ws2 |
| f,n,d,DF+4 | -28 | ws2 |
| uf+3+4 | -25 | db+2,4 |
| f,n,d,df+2 | -23 | db+2,4 |
| R.df+1+2 | -18 | db+2,4 |
| d+3 | -18 | ws2 |
| f,n,d,DF+4,1+2 | -17 | db+2,4 |
VODs (Bob's side)
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