Bob VS Leo

Bob vs Leo

VODs from Bob's side

Tips

  • 0

    When Leo enters BOK stance, be wary of BOK.3 which is a homing high that is +5 on block; duck and punish if you anticipate it.

  • 0

    Leo's f+4 and KNK.4 transitions are key to their pressure; note that KNK.3 is -13 on block, allowing Bob to punish with 1,1,2.

  • 0

    Use Bob's f,f,F+3 (Perfect Slash) to maintain pressure, as it is +6 on block and forces Leo to respect your follow-up options.

  • 0

    Watch for Leo's CD.1 low; it is i18-19 and -13 on block, which Bob can punish with ws1,2 or ws4.

  • 0

    Bob's 1,2,2 is a Heat Engager but is -14 on block; avoid using it predictably against Leo's i13-14 punishers like ws3.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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Punishers

Leo moves that are −10 or worse on block, with Bob's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Leo moveOn blockPunish withStartupDamage
db+4-31ws1,3 (launch)i1336
b+1+2-24b+4,3 (launch)i1549
R.df+1+2-18b+4,3 (launch)i1549
d+3-17ws1,3 (launch)i1336
db+4,1-16b+4,3 (launch)i1549
db+4,1,LTG.1+2-15b+4,3 (launch)i1549
d+3+4-15ws1,3 (launch)i1336
f,F+4,3-14df+4,4 (launch)i1336
uf+1,2-14df+4,4 (launch)i1336
b+1+2,1+2-14df+4,4 (launch)i1336
f+1+2-14df+4,4 (launch)i1336
uf+2-14df+4,4 (launch)i1336
Bob moves Leo can punish
Bob moveOn blockLeo punishes with
db+3+4-31ws2
db+3+4,4-28ws2
f,n,d,DF+4-28ws2
uf+3+4-25db+2,4
f,n,d,df+2-23db+2,4
R.df+1+2-18db+2,4
d+3-18ws2
f,n,d,DF+4,1+2-17db+2,4

Frame data: Wavu Wiki (CC0).

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