Tips
- 0
When Kuma uses Bear Sit (SIT), be wary of SIT.2, which is i19~21 and leads to a full tornado combo on hit.
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If Kuma uses db+4 (Spinning Kuma), it is -23 on block; use your most powerful launcher like df+3 or ws3 for a maximum damage punish.
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Watch for Kuma's f,F+2 (Demon Uppercut); it is a powerful mid but is -19 on block, allowing for a guaranteed ws2 or ws3 launch.
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Use Eddy's RLX stance to go under Kuma's high pokes like f+2 or 3, but be careful as Kuma's d+4 (i16) and db+4 (i21) can hit you out of it.
- 0
Kuma's f+1+2,1+2 string is -14 on block; use 1,3 or df+1,3 to punish him if he finishes the string.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
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Punishers
Kuma moves that are −10 or worse on block, with Eddy's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Kuma move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+3+4 | -28 | f+3,4 (launch) | i16 | 41 |
| f+3+4 | -23 | ws1,3 (launch) | i13 | 20 |
| db+4 | -23 | ws1,3 (launch) | i13 | 20 |
| b+1+4,f,f | -20 | f+3,4 (launch) | i16 | 41 |
| f,F+2 | -19 | f+3,4 (launch) | i16 | 41 |
| R.df+1+2 | -18 | f+3,4 (launch) | i16 | 41 |
| ub+1+2 | -17 | ws1,3 (launch) | i13 | 20 |
| d+3 | -17 | ws1,3 (launch) | i13 | 20 |
| f+3+4,1+2 | -16 | f+3,4 (launch) | i16 | 41 |
| 1,1,1 | -16 | f+3,4 (launch) | i16 | 41 |
| df+2,1 | -16 | f+3,4 (launch) | i16 | 41 |
| b+2,2,1 | -15 | b+2,4 (launch) | i15 | 35 |
Eddy moves Kuma can punish
| Eddy move | On block | Kuma punishes with |
|---|---|---|
| b+1,4,3+4 | -24 | ws1,2** |
| f+4,3+4 | -24 | ws1,2** |
| R.df+1+2 | -18 | db+1,2** |
| uf+3,3 | -18 | db+1,2** |
| db+2,3 | -18 | db+1,2** |
| df+3 | -18 | db+1,2** |
| db+2 | -18 | ws1,2** |
| ub+4 | -17 | db+1,2** |
VODs (Eddy's side)
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