Jack-8 VS Paul

Jack-8 vs Paul

VODs from Jack-8's side

Tips

  • 0

    Paul's iconic Phoenix Smasher (qcf+2) is -17 on block; you can punish this reliably with your df+2 (Programmed Uppercut) which starts at i15.

  • 0

    Watch for Paul's Demolition Man (d+4,2,1+2); the initial d+4 is -31 on block, allowing for a massive punish if you read the low.

  • 0

    If Paul uses his Power Crush b+1+2, be aware it is -9 on block and safe, but you can interrupt the startup if you anticipate it.

  • 0

    Paul's Shredder kicks (uf+3,4) are -13 on block; use your b+4 or ws2 to punish him for attempting this mid-check.

  • 0

    Jack's Debugger (df+1+4) is a powerful low but extremely unsafe at -37 on block; use it sparingly against Paul's high damage potential.

  • 0

    When Paul enters Sway (qcb), his Rubber Band Attack (SWA.2) is a i15 mid that is safe at -9 on block and acts as a Heat Engager.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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Punishers

Paul moves that are −10 or worse on block, with Jack-8's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Paul moveOn blockPunish withStartupDamage
d+1,4-31ws2,4 (launch)i1436
d+4-31ws2,4 (launch)i1436
1,2,3-25f,F+1+2,2 (launch)i1544
f,F+2,2-19ws2,4 (launch)i1436
R.df+1+2-18f,F+1+2,2 (launch)i1544
d+4,2-18f,F+1+2,2 (launch)i1544
d+1+2-18f,F+1+2,2 (launch)i1544
db+3-18ws2,4 (launch)i1436
d+4,2:1+2-17f,F+1+2,2 (launch)i1544
d+4,2,1+2-17f,F+1+2,2 (launch)i1544
d+1,2-17f,F+1+2,2 (launch)i1544
f,F+3,4,d+4-17ws2,4 (launch)i1436
Jack-8 moves Paul can punish
Jack-8 moveOn blockPaul punishes with
f,F+1+4-82b+2,1*
df+2,1*-46b+2,1*
b,db,d,df+1-37ws3,2
df+1+4-37ws3,2
db+2*-33ws3,2
df+2,1-32b+2,1*
df+3+4-23b+2,1*
db+3-20ws3,2

Frame data: Wavu Wiki (CC0).

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