Kunimitsu VS Steve

Kunimitsu vs Steve

VODs from Kunimitsu's side

Tips

  • 0

    Steve's b+1 is a dangerous counter-hit tool but is -14 on block; punish it reliably with your i14 f,d,df+2.

  • 0

    Steve's d+2,1 is -11 on block; use your i10 jab string 1,1,1 to punish him and take back your turn.

  • 0

    Use d+3+4 (Blazing Fire Lilies) to absorb Steve's high-frequency punch strings, as it has power crush properties from frames 7 to 19.

  • 0

    Steve's low pokes like d+1 (-13) and db+3 (-13) are punishable by ws1,1 or ws4 (i11).

  • 0

    Steve's f,F+2 (Beat Down) is -13 on block; you can punish this effectively with ws1,1 or ws4 (i11).

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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Punishers

Steve moves that are −10 or worse on block, with Kunimitsu's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Steve moveOn blockPunish withStartupDamage
df+1,2~f+1+2,1,1-253,4 (launch)i1638
df+1,2~f+1+2,1-193,4 (launch)i1638
R.df+1+2-183,4 (launch)i1638
d+2-18ws2,1 (launch)i1334
u+2-15f,d,df+2 (launch)i1436
2,2-14f,d,df+2 (launch)i1436
f+1+2-14f,d,df+2 (launch)i1436
uf+2-14f,d,df+2 (launch)i1436
b+1-14f,d,df+2 (launch)i1436
f+1+2,2-13f+2,3 (launch)i1332
f,F+2-13f+2,3 (launch)i1332
db+1+2-13f+2,3 (launch)i1332
Kunimitsu moves Steve can punish
Kunimitsu moveOn blockSteve punishes with
b+1,1,1,1,1,1-72ub+1+2
db+3,3,3,3,3,3-47WS.2,2
b+3,4-20b+1+2,H.1+2
db+3,3,3,3,3-19WS.2,2
db+3,3,3,3-19WS.2,2
db+3,3,3-19WS.2,2
db+3,3-19WS.2,2
R.df+1+2-18b+1+2,H.1+2

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 2 start.gg major sets, Kunimitsu is 2–0 against Steve.

Tournament data provided by start.gg.

Matchup charts: Kunimitsu · Steve

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