Tips
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Yoshimitsu's 1+4 (Soul Stealer) is a i6 startup mid that can interrupt Steve's pressure; be cautious when using moves that leave you at minor disadvantage.
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Steve's b+1 is i13 and leads to a massive counter hit combo (+61a), making it an excellent tool to catch Yoshimitsu trying to transition into stances.
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When Yoshimitsu is in Dragonfly (DGF), his DGF.1 is a slow i30 mid that is -2 on block, allowing Steve to retake his turn immediately.
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Steve's uf+2 is a i22 jump-in mid that is -14 on block; avoid using this against Yoshimitsu as he can punish it heavily with his own i13 or i14 tools.
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Use PAB.2 to check Yoshimitsu's movement; it is +5 on block and homing, preventing him from stepping Steve's linear punches.
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Watch for Yoshimitsu's f+4, which is a -13 power crush; you can punish this reliably with f,F+2.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Steve vs Yoshimitsu in Tekken 8?
We do not have enough recent major-set data yet for a reliable Steve vs Yoshimitsu winrate. Use the tips and VODs below while more tournament results come in.
How do you beat Yoshimitsu as Steve?
Yoshimitsu's 1+4 (Soul Stealer) is a i6 startup mid that can interrupt Steve's pressure; be cautious when using moves that leave you at minor disadvantage. Steve's b+1 is i13 and leads to a massive counter hit combo (+61a), making it an excellent tool to catch Yoshimitsu trying to transition into stances. When Yoshimitsu is in Dragonfly (DGF), his DGF.1 is a slow i30 mid that is -2 on block, allowing Steve to retake his turn immediately.
Are there pro VODs for Steve vs Yoshimitsu?
No tournament VODs are listed for Steve vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.
Punishers
Yoshimitsu moves that are −10 or worse on block, with Steve's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Yoshimitsu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+1,1,1,1,1,1 | -73 | ub+1+2 (launch) | i66 | 70 |
| 4,4,2,2,NSS.1 | -54 | b+1+2,H.1+2 (launch) | i16 | 38 |
| db+2,2,2,2,2,2 | -49 | b+1+2,H.1+2 (launch) | i16 | 38 |
| f,F+3+4,1+2 | -31 | b+1+2,H.1+2 (launch) | i16 | 38 |
| db+3,3,3,3,3,3 | -26 | WS.2,2 | i13 | 32 |
| db+3 | -25 | WS.2,2 | i13 | 32 |
| 4,4,2,2 | -24 | b+1+2,H.1+2 (launch) | i16 | 38 |
| 4,4,2 | -22 | b+1+2,H.1+2 (launch) | i16 | 38 |
| b+1,1,db+3 | -20 | WS.2,2 | i13 | 32 |
| 1+4 | -20 | b+1+2,H.1+2 (launch) | i16 | 38 |
| b,B+1+4,B | -20 | b+1+2,H.1+2 (launch) | i16 | 38 |
| f,F+3+4 | -20 | b+1+2,H.1+2 (launch) | i16 | 38 |
Steve moves Yoshimitsu can punish
| Steve move | On block | Yoshimitsu punishes with |
|---|---|---|
| df+1,2~f+1+2,1,1 | -25 | f+3,4 |
| df+1,2~f+1+2,1 | -19 | f+3,4 |
| R.df+1+2 | -18 | f+3,4 |
| d+2 | -18 | ws3,2 |
| u+2 | -15 | 2,3 |
| 2,2 | -14 | 2,3 |
| f+1+2 | -14 | 2,3 |
| uf+2 | -14 | 2,3 |
start.gg majors
Across 2 start.gg major sets, Steve is 1–1 against Yoshimitsu.
Tournament data provided by start.gg.
Matchup charts: Steve · Yoshimitsu
Players on this side
Coaching
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VODs (Steve's side)
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