Tips
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Use 1+4 (Flash) at i6 startup to interrupt Law's common pressure strings like 1,2,2 or b+1,2 if he becomes predictable with his timing.
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Law's Dragon's Tail (db+4) is a slow i26 low that is -37 on block; block it low and use your most powerful launcher for a maximum damage punish.
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Law's 3+4 and df+4,3 are -13 and -14 respectively; use your i12-13 punishers like df+4 or ws1,2 to make him pay for these somersault kicks.
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Law's Slide (FC.df,d,df+3) is -23 on block; if you block it, you have ample time to use a delayed hopkick or a powerful ws launcher.
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Use f,F+4 (Fubuki) to catch Law trying to close distance; it is i15, safe at -6 on block, and provides a full launch on hit.
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When Law enters DSS, he has access to fast highs like DSS.1 (+3 on block); use your high-crushing lows like d+3 or FC.df+4 to slip under his pressure.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Yoshimitsu vs Law in Tekken 8?
Across 3 recent start.gg major sets, Yoshimitsu is 1–2 against Law. Sample size is still small, so treat the record as directional.
How do you beat Law as Yoshimitsu?
Use 1+4 (Flash) at i6 startup to interrupt Law's common pressure strings like 1,2,2 or b+1,2 if he becomes predictable with his timing. Law's Dragon's Tail (db+4) is a slow i26 low that is -37 on block; block it low and use your most powerful launcher for a maximum damage punish. Law's 3+4 and df+4,3 are -13 and -14 respectively; use your i12-13 punishers like df+4 or ws1,2 to make him pay for these somersault kicks.
Are there pro VODs for Yoshimitsu vs Law?
No tournament VODs are listed for Yoshimitsu vs Law yet. The tips above still cover the main patterns while we index more sets.
Punishers
Law moves that are −10 or worse on block, with Yoshimitsu's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Law move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+2,3,d+4 | -37 | ws3,2 (launch) | i16 | 32 |
| db+4 | -37 | ws3,2 (launch) | i16 | 32 |
| uf+3+4 | -24 | ws3,2 (launch) | i16 | 32 |
| R.df+1+2 | -18 | f+3,4 (launch) | i16 | 44 |
| b+3+4 | -18 | f+3,4 (launch) | i16 | 44 |
| db+1+2,1 | -16 | f+3,4 (launch) | i16 | 44 |
| df+1,3 | -16 | ws3,2 (launch) | i16 | 32 |
| db+2,4 | -15 | 2,3 (launch) | i11 | 34 |
| d+2,3 | -15 | 2,3 (launch) | i11 | 34 |
| b+2,1 | -15 | 2,3 (launch) | i11 | 34 |
| df+3+4 | -15 | ws1,2 (launch) | i13 | 30 |
| d+3+4 | -15 | ws1,2 (launch) | i13 | 30 |
Yoshimitsu moves Law can punish
| Yoshimitsu move | On block | Law punishes with |
|---|---|---|
| b+1,1,1,1,1,1 | -73 | db+4,4 |
| 4,4,2,2,NSS.1 | -54 | db+4,4 |
| db+2,2,2,2,2,2 | -49 | db+4,4 |
| f,F+3+4,1+2 | -31 | db+4,4 |
| db+3,3,3,3,3,3 | -26 | ws4,3 |
| db+3 | -25 | ws4,3 |
| 4,4,2,2 | -24 | 4,u+3 |
| 4,4,2 | -22 | 4,u+3 |
start.gg majors
Across 3 start.gg major sets, Yoshimitsu is 1–2 against Law.
Tournament data provided by start.gg.
Matchup charts: Yoshimitsu · Law
Players on this side
- SIN. (1)
- Martian Stache (1)
- Exynos (1)
VODs (Yoshimitsu's side)
No VODs on this side yet.
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