Law VS Yoshimitsu

Law vs Yoshimitsu

VODs from Law's side

Tips

  • 0

    Yoshimitsu's 1+4 (Flash) is a unique i6 mid parry/hit; avoid using strings with large gaps or high-commitment moves when you are at a slight frame advantage.

  • 0

    Punish Yoshimitsu's uf+3 (Rising Knee) and f+4 (Toita Daoshi) on block, as both are -13 and allow for a guaranteed 4,3 or b+1,2,2 Heat Engager.

  • 0

    Law's df+1 is i13 and only -1 on block, making it an excellent tool to check Yoshimitsu's movement and stance transitions without overcommitting.

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    Be wary of Yoshimitsu's 4~3 (Kangaroo Kick); it is -13 on block but can crush Law's high pokes and some mids, leading to a full launch.

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    Use Law's b+4 or b+3 to track Yoshimitsu's frequent sidestepping; both are mid homing moves that prevent him from escaping your pressure.

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    If Yoshimitsu enters Flea (d+1+2), use Law's d+4 or db+3 to hit him out of the stance, as many of his options are airborne or high-profile.

  • 0

    Law's f,f,F+3 is +6 on block and forces a tech backroll on hit, allowing you to maintain pressure against Yoshimitsu's evasive back-turning setups.

  • 0

    Punish Yoshimitsu's Rage Art (R.df+1+2) or Gehosen (f,n,d,df+1) with a full launcher like df+2, as both are -18 or worse on block.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Law vs Yoshimitsu in Tekken 8?

Across 3 recent start.gg major sets, Law is 2–1 against Yoshimitsu. Sample size is still small, so treat the record as directional.

How do you beat Yoshimitsu as Law?

Yoshimitsu's 1+4 (Flash) is a unique i6 mid parry/hit; avoid using strings with large gaps or high-commitment moves when you are at a slight frame advantage. Punish Yoshimitsu's uf+3 (Rising Knee) and f+4 (Toita Daoshi) on block, as both are -13 and allow for a guaranteed 4,3 or b+1,2,2 Heat Engager. Law's df+1 is i13 and only -1 on block, making it an excellent tool to check Yoshimitsu's movement and stance transitions without overcommitting.

Are there pro VODs for Law vs Yoshimitsu?

No tournament VODs are listed for Law vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.

Punishers

Yoshimitsu moves that are −10 or worse on block, with Law's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Yoshimitsu moveOn blockPunish withStartupDamage
b+1,1,1,1,1,1-73db+4,4 (launch)i2647
4,4,2,2,NSS.1-54db+4,4 (launch)i2647
db+2,2,2,2,2,2-49db+4,4 (launch)i2647
f,F+3+4,1+2-31db+4,4 (launch)i2647
db+3,3,3,3,3,3-26ws4,3 (launch)i1137
db+3-25ws4,3 (launch)i1137
4,4,2,2-244,u+3 (launch)i1338
4,4,2-224,u+3 (launch)i1338
b+1,1,db+3-20ws4,3 (launch)i1137
1+4-204,u+3 (launch)i1338
b,B+1+4,B-204,u+3 (launch)i1338
f,F+3+4-204,u+3 (launch)i1338
Law moves Yoshimitsu can punish
Law moveOn blockYoshimitsu punishes with
b+2,3,d+4-37ws3,2
db+4-37ws3,2
uf+3+4-24ws3,2
R.df+1+2-18f+3,4
b+3+4-18f+3,4
db+1+2,1-16f+3,4
df+1,3-16ws3,2
db+2,4-152,3

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 3 start.gg major sets, Law is 2–1 against Yoshimitsu.

Tournament data provided by start.gg.

Matchup charts: Law · Yoshimitsu

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VODs (Law's side)

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