Zafina VS Yoshimitsu

Zafina vs Yoshimitsu

VODs from Zafina's side

Tips

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    Yoshimitsu's Flash (1+4) is i6 and Soul Stealer (NSS.1+4) is i8; avoid using strings with gaps or slow transitions when he is close, as he can launch you.

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    Yoshimitsu's uf+3 hopknee is -13 on block; punish it consistently with your i13 df+1,2 or db+2.

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    If Yoshimitsu uses f,F+4 (Fubuki), it is -6 on block; you cannot punish it, but you can take your turn or enter a stance.

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    The Kangaroo Kick (4~3) is -13 on block; use your i13 punishers like df+1,2 or db+2 to make him pay for the evasion attempt.

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    If he attempts the Gehosen launcher (f,n,d,df+1), it is -17 on block; use your i16 df+2 or f+2 to launch him back.

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    When he is in No Sword Stance (NSS), his FC.df+3 sweep is -26 on block; use your most powerful delayed rising punisher.

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    Many of Yoshimitsu's Kincho (KIN) options are unsafe, such as KIN.2 (-14) and KIN.b+2,1 (-12); use your i11 punisher ws4 or i12 punisher ws3 to respond.

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    Yoshimitsu's f+1+2 Heat Engager is -12 on block; punish it with your i12 ws3 to stop his momentum.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Zafina vs Yoshimitsu in Tekken 8?

We do not have enough recent major-set data yet for a reliable Zafina vs Yoshimitsu winrate. Use the tips and VODs below while more tournament results come in.

How do you beat Yoshimitsu as Zafina?

Yoshimitsu's Flash (1+4) is i6 and Soul Stealer (NSS.1+4) is i8; avoid using strings with gaps or slow transitions when he is close, as he can launch you. Yoshimitsu's uf+3 hopknee is -13 on block; punish it consistently with your i13 df+1,2 or db+2. If Yoshimitsu uses f,F+4 (Fubuki), it is -6 on block; you cannot punish it, but you can take your turn or enter a stance.

Are there pro VODs for Zafina vs Yoshimitsu?

No tournament VODs are listed for Zafina vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.

Punishers

Yoshimitsu moves that are −10 or worse on block, with Zafina's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Yoshimitsu moveOn blockPunish withStartupDamage
b+1,1,1,1,1,1-73db+2,1+2 (launch)i1357
4,4,2,2,NSS.1-54db+2,1+2 (launch)i1357
db+2,2,2,2,2,2-49db+2,1+2 (launch)i1357
f,F+3+4,1+2-31db+2,1+2 (launch)i1357
db+3,3,3,3,3,3-26ws2 (launch)i1820
db+3-25ws2 (launch)i1820
4,4,2,2-24db+2,1+2 (launch)i1357
4,4,2-22db+2,1+2 (launch)i1357
b+1,1,db+3-20ws2 (launch)i1820
1+4-20db+2,1+2 (launch)i1357
b,B+1+4,B-20db+2,1+2 (launch)i1357
f,F+3+4-20db+2,1+2 (launch)i1357
Zafina moves Yoshimitsu can punish
Zafina moveOn blockYoshimitsu punishes with
d+2,4-22f+3,4
d+4-19ws3,2
R.df+1+2-18f+3,4
f+2,3,4-18f+3,4
f+2-18f+3,4
2,1,3-17ws3,2
ub+3-17f+3,4
f,f+3,1-16f+3,4

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 2 start.gg major sets, Zafina is 1–1 against Yoshimitsu.

Tournament data provided by start.gg.

Matchup charts: Zafina · Yoshimitsu

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