Tips

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    Jin's b+1+3 parry is highly effective against Steve's punch-heavy offense, providing a 14-frame recovery window to counter-attack after a successful parry.

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    Use f,F+2 (Demon's Paw) to keep Steve at bay; it is a safe i14~15 mid Heat Engager that is only -8 on block.

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    Steve's b+1 (Quick Hook) is a dangerous i13~14 counter-hit tool, but it is -14 on block, allowing Jin to punish it heavily with 1+2 (Median Line Destruction).

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    When Steve enters Peekaboo (PAB) stance, be wary of PAB.d+1, an i15~16 low that is -12 on block; Jin can punish this with ws4.

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    Jin's b+1+2 (Suigetsu Strike) has a punch sabaki active from frames 3-10, which can specifically absorb Steve's high/mid punches for a balcony break follow-up.

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    Steve's Sonic Fang (1+2) is i14 and -12 on block; Jin can consistently punish this with his own i12 tools like b+1,2.

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    If Steve uses DCK.2 (Skyscraper) to launch, it is -14 on block, making it susceptible to Jin's 1+2 punishment.

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    Use Jin's d+4 to poke Steve's legs; it is an i16~17 low that is only -12 on block and crushes highs starting at frame 6.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Jin vs Steve in Tekken 8?

Across 4 recent start.gg major sets, Jin is 2–2 against Steve. Sample size is still small, so treat the record as directional.

How do you beat Steve as Jin?

Jin's b+1+3 parry is highly effective against Steve's punch-heavy offense, providing a 14-frame recovery window to counter-attack after a successful parry. Use f,F+2 (Demon's Paw) to keep Steve at bay; it is a safe i14~15 mid Heat Engager that is only -8 on block. Steve's b+1 (Quick Hook) is a dangerous i13~14 counter-hit tool, but it is -14 on block, allowing Jin to punish it heavily with 1+2 (Median Line Destruction).

Are there pro VODs for Jin vs Steve?

No tournament VODs are listed for Jin vs Steve yet. The tips above still cover the main patterns while we index more sets.

Punishers

Steve moves that are −10 or worse on block, with Jin's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Steve moveOn blockPunish withStartupDamage
df+1,2~f+1+2,1,1-25f+1+2 (launch)i1438
df+1,2~f+1+2,1-19f+1+2 (launch)i1438
R.df+1+2-18f+1+2 (launch)i1438
d+2-18ws3 (launch)i1620
u+2-15f+1+2 (launch)i1438
2,2-14f+1+2 (launch)i1438
f+1+2-14f+1+2 (launch)i1438
uf+2-14f+1+2 (launch)i1438
b+1-14f+1+2 (launch)i1438
f+1+2,2-13df+1,4~4 (launch)i1334
f,F+2-13df+1,4~4 (launch)i1334
db+1+2-13df+1,4~4 (launch)i1334
Jin moves Steve can punish
Jin moveOn blockSteve punishes with
d+3+4-19b+1+2,H.1+2
R.df+1+2-18b+1+2,H.1+2
1,2,1-16b+1+2,H.1+2
f+3-16b+1+2,H.1+2
b,f+2,1,df+2-14df+1,2~1
1+2-14df+1,2~1
d+2-14WS.2,2
d+3-14WS.2,2

Frame data: Wavu Wiki (CC0).

start.gg majors

Across 4 start.gg major sets, Jin is 2–2 against Steve.

Tournament data provided by start.gg.

Matchup charts: Jin · Steve

Players on this side

VODs (Jin's side)

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