Tips
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Be extremely wary of Yoshimitsu's 1+4 (Soul Stealer), which starts up in only 6 frames. Avoid predictable pressure with moves that leave you at slight disadvantage, as he can Flash to interrupt.
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Punish Yoshimitsu's common mid-range pokes like f+4 (-13 on block) or uf+3 (-13 on block) with Reina's 1,1,2 for a knockdown or df+1,2 to engage Heat.
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Reina's f,n,d,df:2 (Electric Wind God Fist) is +5 on block, allowing you to maintain pressure against Yoshimitsu's slower options, but don't get too greedy near his Flash range.
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If Yoshimitsu enters Kincho (1+2), he has access to KIN.f+2, a i12 high homing Heat Engager. You can challenge this stance with fast mids like df+1 or 1+2 (Demon Breath) to interrupt his slower transitions.
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Yoshimitsu's d+3+4 (Indian Stance) can be annoying; use Reina's d+2 (+0c on block, +3c on hit) or low-hitting moves like db+4 to force him out of the stance.
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Against Yoshimitsu's NSS (No Sword Stance) 1+4, note that it is slightly slower at i8 startup compared to his standard i6 Flash, giving you a tiny bit more breathing room for pressure.
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Punish Yoshimitsu's f,F+3+4 (Reverse Cartwheel) heavily, as it is -20 on block, making it launch-punishable by Reina's df+2 or uf+4.
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Use Reina's SEN.3 homing high to catch Yoshimitsu if he attempts to use Spinning Evade (b+3 or b+4) to escape your pressure, as it is +1 on block and a Heat Engager.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Reina vs Yoshimitsu in Tekken 8?
Across 4 recent start.gg major sets, Reina is 0–4 against Yoshimitsu. Sample size is still small, so treat the record as directional.
How do you beat Yoshimitsu as Reina?
Be extremely wary of Yoshimitsu's 1+4 (Soul Stealer), which starts up in only 6 frames. Avoid predictable pressure with moves that leave you at slight disadvantage, as he can Flash to interrupt. Punish Yoshimitsu's common mid-range pokes like f+4 (-13 on block) or uf+3 (-13 on block) with Reina's 1,1,2 for a knockdown or df+1,2 to engage Heat. Reina's f,n,d,df:2 (Electric Wind God Fist) is +5 on block, allowing you to maintain pressure against Yoshimitsu's slower options, but don't get too greedy near his Flash range.
Are there pro VODs for Reina vs Yoshimitsu?
No tournament VODs are listed for Reina vs Yoshimitsu yet. The tips above still cover the main patterns while we index more sets.
Punishers
Yoshimitsu moves that are −10 or worse on block, with Reina's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Yoshimitsu move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+1,1,1,1,1,1 | -73 | f+3+4*,H.4 (launch) | i67 | 58 |
| 4,4,2,2,NSS.1 | -54 | f+3+4,H.4 (launch) | i43 | 53 |
| db+2,2,2,2,2,2 | -49 | f+3+4,H.4 (launch) | i43 | 53 |
| f,F+3+4,1+2 | -31 | d+2,H.1+2 (launch) | i15 | 45 |
| db+3,3,3,3,3,3 | -26 | ws3,4 (launch) | i15 | 33 |
| db+3 | -25 | ws3,4 (launch) | i15 | 33 |
| 4,4,2,2 | -24 | d+2,H.1+2 (launch) | i15 | 45 |
| 4,4,2 | -22 | d+2,H.1+2 (launch) | i15 | 45 |
| b+1,1,db+3 | -20 | ws3,4 (launch) | i15 | 33 |
| 1+4 | -20 | d+2,H.1+2 (launch) | i15 | 45 |
| b,B+1+4,B | -20 | d+2,H.1+2 (launch) | i15 | 45 |
| f,F+3+4 | -20 | d+2,H.1+2 (launch) | i15 | 45 |
Reina moves Yoshimitsu can punish
| Reina move | On block | Yoshimitsu punishes with |
|---|---|---|
| R.df+1+2 | -18 | f+3,4 |
| H.WRA.d+3+4 | -17 | f+3,4 |
| 1,1,2 | -17 | f+3,4 |
| b+1,1,3,3 | -16 | f+3,4 |
| db+2 | -16 | ws3,2 |
| 2,2,2,1 | -15 | 2,3 |
| df+3+4 | -15 | 2,3 |
| d+4 | -15 | ws1,2 |
start.gg majors
Across 4 start.gg major sets, Reina is 0–4 against Yoshimitsu.
Tournament data provided by start.gg.
Matchup charts: Reina · Yoshimitsu
Players on this side
- oldboydemon (1)
- Mattiniero (1)
- Garniturr (1)
- Edubaldu (1)
VODs (Reina's side)
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