Tips
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King's uf+4 is a common hopkick that is -13 on block; punish it reliably with your ws1,2 or b+1,2 for consistent damage.
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When King uses his Giant Swing (f,hcf+1), remember it is a 1-break throw despite the two-handed animation, which is crucial for escaping his high-damage mixups.
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King's df+4,3,4 Mincer string is -15 on block, allowing you to launch him with d+3+4 or ws2 for a full combo.
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Use b+4 (Demon Steel Pedal) to check King if he tries to roll or stay grounded, as it hits mid and forces a face-down position on grounded hit.
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King's f,F+4 Konvict Kick is very unsafe at -15 on block; use this opportunity to launch him with your most powerful i15 punisher.
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If King enters Jaguar Sprint (f+3+4), be wary of JGR.4, a low that is -21 on block; block low and punish it with a full ws2 combo.
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King's Atlas Hammer (d+1+2) is extremely punishable at -24 on block, giving you ample time to land your biggest combo starter.
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Your f,n,d,df+2 (Wind God Fist) is -10 on block, so be careful using it without the 'Electric' just-frame version, as King can punish it with a jab string.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Devil Jin vs King in Tekken 8?
We do not have enough recent major-set data yet for a reliable Devil Jin vs King winrate. Use the tips and VODs below while more tournament results come in.
How do you beat King as Devil Jin?
King's uf+4 is a common hopkick that is -13 on block; punish it reliably with your ws1,2 or b+1,2 for consistent damage. When King uses his Giant Swing (f,hcf+1), remember it is a 1-break throw despite the two-handed animation, which is crucial for escaping his high-damage mixups. King's df+4,3,4 Mincer string is -15 on block, allowing you to launch him with d+3+4 or ws2 for a full combo.
Are there pro VODs for Devil Jin vs King?
No tournament VODs are listed for Devil Jin vs King yet. The tips above still cover the main patterns while we index more sets.
Punishers
King moves that are −10 or worse on block, with Devil Jin's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| King move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| d+3+4,4,4,4 | -26 | ws1,4 (launch) | i13 | 33 |
| d+3+4,4,4 | -25 | ws1,4 (launch) | i13 | 33 |
| d+3+4,4 | -25 | ws1,4 (launch) | i13 | 33 |
| d+3+4 | -25 | ws1,4 (launch) | i13 | 33 |
| d+1+2 | -24 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| R.df+1+2 | -18 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| uf+2 | -17 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| db+4 | -17 | ws1,4 (launch) | i13 | 33 |
| f,F+2+3 | -16 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| df+4,3,4 | -15 | b+2,3 (launch) | i14 | 34 |
| f+2,d+1,2 | -15 | b+2,3 (launch) | i14 | 34 |
| d+3+4,4,4,2 | -15 | b+2,3 (launch) | i14 | 34 |
Devil Jin moves King can punish
| Devil Jin move | On block | King punishes with |
|---|---|---|
| b,f+1+2,2 | -31 | 1+2,3 |
| u+4 | -25 | 1+2,3 |
| f,n,d,DF+3 | -23 | ws3 |
| f,n,d,DF+4 | -23 | ws3 |
| df+3,2,4 | -22 | 1+2,3 |
| f+4,3 | -22 | 1+2,3 |
| R.df+1+2 | -18 | 1+2,3 |
| b+3 | -18 | 1+2,3 |
start.gg majors
Across 1 start.gg major sets, Devil Jin is 1–0 against King.
Tournament data provided by start.gg.
Matchup charts: Devil Jin · King
Players on this side
- The_Azlan (1)
VODs (Devil Jin's side)
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