Tips
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Law's Dragon's Tail (db+4) is a slow i26 low that is extremely punishable at -37 on block; always look to block low and launch it for maximum damage.
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When Law enters DSS, be wary of DSS.f+4, which is +7 on block and deals 12 chip damage on a just-frame input; try to interrupt the transition if possible.
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Law's 3+4,4 string ends in a high that is +7 on block; you must duck the second hit to avoid giving him significant frame advantage.
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Use df+2 to track Law's movement, as it has good right sidestep tracking and is safe at -9 on block.
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If Law uses his Dragon Hammer (f+1+2), be aware it is +3c on block and forces crouch, giving him the advantage to continue his pressure.
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Punish Law's ws2 (Dragon Uppercut) heavily, as it is i15 and -18 on block, allowing for a full launch punish.
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Devil Jin's b+4 is an excellent i17~18 mid to keep Law grounded, as it is safe at -8 and leaves the opponent FDFA on a grounded hit.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
Tournament data provided by start.gg.
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FAQ
Who wins Devil Jin vs Law in Tekken 8?
We do not have enough recent major-set data yet for a reliable Devil Jin vs Law winrate. Use the tips and VODs below while more tournament results come in.
How do you beat Law as Devil Jin?
Law's Dragon's Tail (db+4) is a slow i26 low that is extremely punishable at -37 on block; always look to block low and launch it for maximum damage. When Law enters DSS, be wary of DSS.f+4, which is +7 on block and deals 12 chip damage on a just-frame input; try to interrupt the transition if possible. Law's 3+4,4 string ends in a high that is +7 on block; you must duck the second hit to avoid giving him significant frame advantage.
Are there pro VODs for Devil Jin vs Law?
No tournament VODs are listed for Devil Jin vs Law yet. The tips above still cover the main patterns while we index more sets.
Punishers
Law moves that are −10 or worse on block, with Devil Jin's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Law move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| b+2,3,d+4 | -37 | ws1,4 (launch) | i13 | 33 |
| db+4 | -37 | ws1,4 (launch) | i13 | 33 |
| uf+3+4 | -24 | ws1,4 (launch) | i13 | 33 |
| R.df+1+2 | -18 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| b+3+4 | -18 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| db+1+2,1 | -16 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| df+1,3 | -16 | ws1,4 (launch) | i13 | 33 |
| db+2,4 | -15 | b+2,3 (launch) | i14 | 34 |
| d+2,3 | -15 | b+2,3 (launch) | i14 | 34 |
| b+2,1 | -15 | b+2,3 (launch) | i14 | 34 |
| df+3+4 | -15 | ws1,4 (launch) | i13 | 33 |
| d+3+4 | -15 | ws1,4 (launch) | i13 | 33 |
Devil Jin moves Law can punish
| Devil Jin move | On block | Law punishes with |
|---|---|---|
| b,f+1+2,2 | -31 | db+4,4 |
| u+4 | -25 | 4,u+3 |
| f,n,d,DF+3 | -23 | ws4,3 |
| f,n,d,DF+4 | -23 | ws4,3 |
| df+3,2,4 | -22 | 4,u+3 |
| f+4,3 | -22 | 4,u+3 |
| R.df+1+2 | -18 | 4,u+3 |
| b+3 | -18 | 4,u+3 |
VODs (Devil Jin's side)
No VODs on this side yet.
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