Devil Jin VS Paul

Devil Jin vs Paul

VODs from Devil Jin's side

Tips

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    Paul's Demolition Man (d+4,2,1+2) is -17 on block; if you block the low starter, you can launch him for a full combo.

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    Use b+1 to track Paul's movement, as it completely tracks SSR and SWR and is safe at -6 on block.

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    Interrupt Paul's slower power moves with your i10 jab (1) or i13 df+1 to maintain frame advantage and prevent him from setting up his heavy mixups.

  • 0

    Be careful with your own u+4 (Samsara) as it is -25 on block, leaving you extremely vulnerable to Paul's high-damage punishers.

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    If Paul uses f+1+4 (Shoulder Tackle), punish it immediately as it is -14 on block and a heavy commitment.

  • 0

    Your ws2 (Alaya) is an i14-15 mid launcher that can punish Paul's unsafe lows like db+3 (-18c) or d+4 (-31c).

  • 0

    Utilize f,n,d,df:2 (EWGF) to stay +5 on block, making it difficult for Paul to use his i12 d+1+2 shoulder to interrupt you.

Tips are AI-written from the frame data credited below; tournament results come from start.gg.

Frame data: Wavu Wiki (CC0).

Tournament data provided by start.gg.

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FAQ

Who wins Devil Jin vs Paul in Tekken 8?

We do not have enough recent major-set data yet for a reliable Devil Jin vs Paul winrate. Use the tips and VODs below while more tournament results come in.

How do you beat Paul as Devil Jin?

Paul's Demolition Man (d+4,2,1+2) is -17 on block; if you block the low starter, you can launch him for a full combo. Use b+1 to track Paul's movement, as it completely tracks SSR and SWR and is safe at -6 on block. Interrupt Paul's slower power moves with your i10 jab (1) or i13 df+1 to maintain frame advantage and prevent him from setting up his heavy mixups.

Are there pro VODs for Devil Jin vs Paul?

No tournament VODs are listed for Devil Jin vs Paul yet. The tips above still cover the main patterns while we index more sets.

Punishers

Paul moves that are −10 or worse on block, with Devil Jin's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.

Paul moveOn blockPunish withStartupDamage
d+1,4-31ws1,4 (launch)i1333
d+4-31ws1,4 (launch)i1333
1,2,3-25b,f+1+2,2 (launch)i2566
f,F+2,2-19ws1,4 (launch)i1333
R.df+1+2-18f,n,d,DF+4,4 (launch)i1635
d+4,2-18f,n,d,DF+4,4 (launch)i1635
d+1+2-18f,n,d,DF+4,4 (launch)i1635
db+3-18ws1,4 (launch)i1333
d+4,2:1+2-17f,n,d,DF+4,4 (launch)i1635
d+4,2,1+2-17f,n,d,DF+4,4 (launch)i1635
d+1,2-17f,n,d,DF+4,4 (launch)i1635
f,F+3,4,d+4-17ws1,4 (launch)i1333
Devil Jin moves Paul can punish
Devil Jin moveOn blockPaul punishes with
b,f+1+2,2-31b+2,1*
u+4-25b+2,1*
f,n,d,DF+3-23ws3,2
f,n,d,DF+4-23ws3,2
df+3,2,4-22b+2,1*
f+4,3-22b+2,1*
R.df+1+2-18b+2,1*
b+3-18b+2,1*

Frame data: Wavu Wiki (CC0).

VODs (Devil Jin's side)

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