Tips
- 0
Punish Heihachi's f,F+2 (Demon God Fist) or qcf+2 (Iron Hand) with ws2, as both are -16 or worse on block and ws2 launches for a full combo.
- 0
Use b+1 to check Heihachi's movement, as it is a safe i12 high that tracks his sidestep right completely.
- 0
Use df+2 to track Heihachi's right sidestep; it is safe at -9 and can transition into Mourning Crow (MCR) on hit for +14 advantage.
- 0
Devil Jin's u+4 (Samsara) can evade Heihachi's high jabs and some mids between frames 5-9, but it is extremely punishable at -25 on block.
Tips are AI-written from the frame data credited below; tournament results come from start.gg.
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Punishers
Heihachi moves that are −10 or worse on block, with Devil Jin's best standing punisher (first hit or two-hit string, no Heat or Rage). Lows are punished from crouch with a while-standing (ws) move.
| Heihachi move | On block | Punish with | Startup | Damage |
|---|---|---|---|---|
| f,n,d,DF+3 | -23 | ws1,4 (launch) | i13 | 33 |
| f,n,d,DF+4 | -23 | ws1,4 (launch) | i13 | 33 |
| R.df+1+2 | -18 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| db+2 | -18 | ws1,4 (launch) | i13 | 33 |
| 1,1,WAR.2 | -17 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| df+2,1 | -17 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| df+2,WAR.1 | -17 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| 1,1,2 | -17 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| f,F+2 | -16 | f,n,d,DF+4,4 (launch) | i16 | 35 |
| f,n,d,DF+4,4,4,n,4,4 | -15 | b+2,3 (launch) | i14 | 34 |
| f,n,d,DF+4,4,4,1 | -15 | b+2,3 (launch) | i14 | 34 |
| df+3,1+2,1 | -15 | b+2,3 (launch) | i14 | 34 |
Devil Jin moves Heihachi can punish
| Devil Jin move | On block | Heihachi punishes with |
|---|---|---|
| b,f+1+2,2 | -31 | d+3,H.2 |
| u+4 | -25 | d+3,H.2 |
| f,n,d,DF+3 | -23 | ws3,1+2 |
| f,n,d,DF+4 | -23 | ws3,1+2 |
| df+3,2,4 | -22 | d+3,H.2 |
| f+4,3 | -22 | d+3,H.2 |
| R.df+1+2 | -18 | f+2~1,1+2 |
| b+3 | -18 | f+2~1,1+2 |
VODs (Devil Jin's side)
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